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https://github.com/cheat-engine/cheat-engine

Cheat Engine. A development environment focused on modding
https://github.com/cheat-engine/cheat-engine

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Cheat Engine. A development environment focused on modding

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Cheat Engine

Cheat Engine is a development environment focused on modding games and applications for personal use.

# Download

* **[Latest Version](https://github.com/cheat-engine/cheat-engine/releases/latest)**

[Older versions](https://github.com/cheat-engine/cheat-engine/releases)

# Links

* [Website](https://www.cheatengine.org)
* [Forum](https://forum.cheatengine.org)
* [Forum (alternate)](https://fearlessrevolution.com/index.php)
* [Wiki](https://wiki.cheatengine.org/index.php?title=Main_Page)

## Social Media

* [Reddit](https://reddit.com/r/cheatengine)
* [Twitter](https://twitter.com/_cheatengine)

## Donate

* [Patreon](https://www.patreon.com/cheatengine)
* [PayPal](https://www.paypal.com/xclick/business=dark_byte%40hotmail.com&no_note=1&tax=0&lc=US)

## Basic Build Instructions

1. Download Lazarus 2.2.2 from https://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2064%20bits/Lazarus%202.2.2/ First install lazarus-2.2.2-fpc-3.2.2-win64.exe and then lazarus-2.2.2-fpc-3.2.2-cross-i386-win32-win64.exe

2. Run Lazarus and click on `Project->Open Project`. Select `cheatengine.lpi` from the `Cheat Engine` folder as the project.
3. Click on `Run->Build` or press SHIFT+F9.
* you can also click on `Run->Compile many Modes` (tip: select first three compile modes)
* If you want to run or debug from the IDE on Windows you will need to run Lazarus as administrator.

Do not forget to compile secondary projects you'd like to use:

speedhack.lpr: Compile both 32- and 64-bit DLL's for speedhack capability
luaclient.lpr: Compile both 32- and 64-bit DLL's for {$luacode} capability
DirectXMess.sln: Compile for 32-bit and 64-bit for D3D overlay and snapshot capabilities
DotNetcompiler.sln: for the cscompile lua command
monodatacollector.sln: Compile both 32-bit and 64-bit dll's to get Mono features to inspect the .NET environment of the process
dotnetdatacollector.sln: Compile both 32- and 64-bit EXE's to get .NET symbols
dotnetinvasivedatacollector.sln: Compile this managed .DLL to add support for runtime JIT support
cejvmti.sln: Compile both 32- and 64-bit DLL's for Java inspection support
tcclib.sln: Compile 32-32, 64-32 and 64-64 to add {$C} and {$CCODE} support in scripts
vehdebug.lpr: Compile 32- and 64-bit DLL's to add support for the VEH debugger interface
dbkkernel.sln: for kernelmode functions (settings->extra) You will need to build the no-sig version and either boot with unsigned driver support, or sign the driver yourself

*.SLN files require visual studio (Usually 2017)