https://github.com/chengkehan/ShadowVolume
Shadow Volume for Static-Scene-Object of Unity
https://github.com/chengkehan/ShadowVolume
shadow-volume shadowvolume volumetricshadow
Last synced: 3 days ago
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Shadow Volume for Static-Scene-Object of Unity
- Host: GitHub
- URL: https://github.com/chengkehan/ShadowVolume
- Owner: chengkehan
- Created: 2017-11-06T05:39:11.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2019-05-21T05:16:58.000Z (over 6 years ago)
- Last Synced: 2025-05-19T10:16:34.297Z (6 months ago)
- Topics: shadow-volume, shadowvolume, volumetricshadow
- Language: C#
- Size: 3.01 MB
- Stars: 165
- Watchers: 13
- Forks: 28
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- anything_about_game - ShadowVolume - Scene-Object of Unity (ComputerGraphics && Shadingv / Google Analytics)
README
# Shadow Volume
Shadow Volume for Static-Scene-Object of Unity
### Advantage
Normally, using Lightmap to present shadow in a scene. If you need sharp shadow edge, a huge size Lightmap texture must be baked. It will cost mush performance during rendering these Lightmap textures. Sometimes, even a size of 4096x4096 texture is not enough to present sharp shadow edge. And so many Lightmap textures will break the Static-Batching.
In this case, Shadow Volume is a solution. It is particularly suitable for Toon-Rendering-Shadow and Polygon-Style-Shadow.
### Usage
Scene : Assets/ShadowVolume/Example/Test1.unity Test2.unity
Editor : Window->Lighting->Shadow Volume Setting
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