https://github.com/chrispritchard/texturebundler
Given a directory path, will bundle all images it finds within into a single png file, with an attached text file giving filename and x,y,w,h coordinates
https://github.com/chrispritchard/texturebundler
bundling fsharp game-development gdi-plus textures
Last synced: 3 months ago
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Given a directory path, will bundle all images it finds within into a single png file, with an attached text file giving filename and x,y,w,h coordinates
- Host: GitHub
- URL: https://github.com/chrispritchard/texturebundler
- Owner: ChrisPritchard
- License: unlicense
- Created: 2018-07-03T08:17:35.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-07-30T00:28:57.000Z (about 7 years ago)
- Last Synced: 2025-03-10T21:54:02.146Z (7 months ago)
- Topics: bundling, fsharp, game-development, gdi-plus, textures
- Language: F#
- Size: 9.77 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# TextureBundler
Given a directory path, will bundle all images it finds within into a single png file, with an attached text file giving filename and x, y, w, h coordinates.
The bundling is done into a rough square, and each image is given the same space. Accordingly, this project works best if all images are the same size, or close to.
Final result will be a output.png and output.csv file in the run directory (not the target directory!).
Coded in F#, for use in my game dev projects.