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https://github.com/chrisseto/quick-silver

Tilt to live for android
https://github.com/chrisseto/quick-silver

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Tilt to live for android

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TiltToLive
==========

Tilt to live for android

TODO
====
* Unlock System
* Score Keeping
* Optimize
* Enemy Shapes
* Enemy algorithm
* Powerup alogrithm
* Shield should be smaller than spikes
* location generator
* Collision Errors
- mostly fixed enemies sometime live when they shoudln't
* Shields should not be stackable
- is unique?
* medals?
- on condition met -> show award
* The box issue....

###Algorithms

Enemy-
Arrows
Shapes

Powerup-
chance for certain pu

(collision detection may need some work)

##Power ups
(*Working, + implemented, - idea)
* Explosion*
- does what it sounds like
* Spikes*
- Revolves around player
- kills anything it touches
* Shield*
- shield around player
- breaks and kills on touch
* Blast-
- Shoots a projectile in the direction of the player
- goes until completely off screen
*Pulse-
- super power up
- Wipes field
- originates from player
*Vortex-
- black hole
- sucks enemies into it, player too?
- feild of effect
- kills on touch
* Freeze Blast-
- freezes everyting in radius
- frozen enemies break on touch
- unthaw after 5 ish seconds
* Electro Shock-
- lighnting archs around
- if enemy is within X arch to and continue?
- stop after x iterations?
* Self cannon-
- Launches player X units
- leaves burning trail behind?
* Missiles-
- Spawns X misslies
- Seek out enemies and explode
* Flame Thrower-
- Self explanitory
* Time warp-
- Slows Enemies for X seconds
* Bomb and or Mines-
- Just a thought
* Player Sweep-
- Swinging Blade or Laser?
- Sweeps around player
- Kills anything hit