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https://github.com/christopher-r-perkins/inflamed-breath

Exit each level before the air runs out
https://github.com/christopher-r-perkins/inflamed-breath

game godot-engine

Last synced: 26 days ago
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Exit each level before the air runs out

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README

        

# Inflamed Breath

## Game Jam Entry

This is the repository for Inflamed Breath, a game that was created for [Mini Jam 160: Light](https://itch.io/jam/mini-jam-160-light). [Mini Jam](https://minijamofficial.com/) is a game jame for independent game developers hosted every other week. It lasts 72 with new themes and limitiations each time. Inflamed Breath was voted [4th overall](https://itch.io/jam/mini-jam-160-light/rate/2764078) out of 128 entries.

Mini Jam 160:

- Theme: Light
- Limitation: Speed is Key

The jam started at 12 AM EDT 6/7 and ended on 6/10 at 12 AM EDT. I started work at ~12 PM EDT 6/7 and Finished at 11 PM EDT 6/9.

You can find my Design Document [here](./design-doc/README.md).

## Assets Used

- [Adve](https://egordorichev.itch.io/adve) by [egordorichev](https://egordorichev.itch.io/)
- [Chare](https://egordorichev.itch.io/chare) also by [egordorichev](https://egordorichev.itch.io/)
- Modified 1 sprite from this to make Evy the player sprite
- [Free Effect Bullet Impact Explosion 32x32](https://bdragon1727.itch.io/free-effect-bullet-impact-explosion-32x32) by [bdragon1727](https://itch.io/profile/bdragon1727)
- [Monogram](https://datagoblin.itch.io/monogram) by [datagoblin](https://itch.io/profile/datagoblin)
- [ChipSet - Chiptune Music Loops](https://ratticusvile.itch.io/chipset8bit) by [ratticusvile](https://ratticusvile.itch.io/)