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https://github.com/christopwner/autodesk-file-converter
Script for automatically converting a large set of files supported by Autodesk 3ds Max.
https://github.com/christopwner/autodesk-file-converter
3dsmax autodesk
Last synced: 28 days ago
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Script for automatically converting a large set of files supported by Autodesk 3ds Max.
- Host: GitHub
- URL: https://github.com/christopwner/autodesk-file-converter
- Owner: christopwner
- Created: 2020-07-04T20:51:15.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2020-07-04T21:19:03.000Z (over 4 years ago)
- Last Synced: 2024-08-02T18:43:23.018Z (3 months ago)
- Topics: 3dsmax, autodesk
- Language: MAXScript
- Homepage:
- Size: 1.95 KB
- Stars: 4
- Watchers: 3
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# autodesk-file-converter
Script for automatically converting a large set of files supported by Autodesk 3ds Max.## configuration
Script requires 3 values to run:
* fRoot = root directory to look in for files (recursive)
* fPattern = filetype pattern to attempt to load (ie, `*.3ds`)
* fExt = filetype extension to export as (ie, ".fbx")## how to use
Download `convert.ms` script and modify the values found under `-- test vars`. You may either enter your own values here directly or you may comment then out and pass-in through the command line tool such as follows:`3dsmaxbatch convert.ms -mxsString fRoot:"C:\\Users\\Christopher Towner\\Desktop\\Models" -mxsString fPattern:"*.3ds" -mxsString fExt=".fbx"`
Otherwise, open the script in Autodesk with scripting->open-script, modify your values in MAXScript editor, and run tools->evaluate-all to run the script directly. **WARNING: the script will reset the current max file without prompting, please save any work before using!**