https://github.com/christram/tesiv-oblivion-modding
I'll add contents from my Oblivion mods here. More on Nexus mod or La Confrérie Des Traducteurs.
https://github.com/christram/tesiv-oblivion-modding
esp ini mods oblivion-mods xml
Last synced: 5 months ago
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I'll add contents from my Oblivion mods here. More on Nexus mod or La Confrérie Des Traducteurs.
- Host: GitHub
- URL: https://github.com/christram/tesiv-oblivion-modding
- Owner: ChrisTram
- License: gpl-3.0
- Created: 2019-02-19T23:01:49.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2021-01-08T17:06:37.000Z (over 5 years ago)
- Last Synced: 2025-01-19T08:15:19.482Z (over 1 year ago)
- Topics: esp, ini, mods, oblivion-mods, xml
- Homepage:
- Size: 223 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Description
I'll add content from my Oblivion mods here. More on Nexus mod or La Confrérie Des Traducteurs.
## WaterDragonScaleEdit.esp
The goal of this mod is to balance the alchemy attributes of the Water Dragon's scales from the Creature Diversity mod.
I didn't reduce the gold value (which is honestly maybe still way too high) but I removed the feather effect (in first position) which was OP for me (It was making the creation of feather potion too simple). I put a lightning attribute instead.
Creature Diversity from Zaldir is of course needed, otherwise my mod will have no effect. Place my mod below it in the load order.
`https://www.nexusmods.com/oblivion/mods/26634`
## Custom Interface
Custom interface based on DarNified UI mod `https://www.nexusmods.com/oblivion/mods/10763`
## Optimised .ini files
I'm modding Oblivion since more than 10 years now. I have a very stable game (which runs marvelously well) with my own custom interface (I'll upload a tutorial soon hopefully) and a lot of modifications to keep mods working together. Those .ini files can help people having troubles with the same mods I'm using (you have the BashLoadOrder).
They're also excellent for someone who's starting to mod his game and doesn't want to lose time configuring some big mods.
+ Oblivion Reloaded = I removed all unnecessary things (and stuff known to have problems) and effects I found ugly just to keep things that improve performances and add quality of life changes to the game.
+ Enhanced Economy = I set it realistic but not ridiculously hard, you'll not have to farm but you'll not be given houses almost free like in the base game.
Keep in mind than some mods aren't using .esp but force copy and past install (replacing original files), so all my mods will not appear. You'll also not see important softwares to use (ex : TES4LODGen, OMOD, Wrye Bash...)