https://github.com/chsxf/autoscene
Edit a Scene, Play Another - A Productivity Unity Plugin
https://github.com/chsxf/autoscene
tools unity unity-editor unity-package unity3d
Last synced: 11 months ago
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Edit a Scene, Play Another - A Productivity Unity Plugin
- Host: GitHub
- URL: https://github.com/chsxf/autoscene
- Owner: chsxf
- License: mit
- Created: 2021-06-30T09:07:08.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2024-05-15T18:26:50.000Z (almost 2 years ago)
- Last Synced: 2025-04-03T23:11:29.306Z (about 1 year ago)
- Topics: tools, unity, unity-editor, unity-package, unity3d
- Language: C#
- Homepage:
- Size: 29.3 KB
- Stars: 20
- Watchers: 1
- Forks: 1
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
[](https://openupm.com/packages/dev.chsxf.autoscene/)
# ❓ About AutoScene
AutoScene allows you to work on your scene setup in the editor while loading a specific scene when entering Play mode.
## Conventions
This project uses [gitmoji](https://gitmoji.dev) for its commit messages.
# 🖥 Requirements
AutoScene requires Unity 2018.4 or later version.
# 🛠 How to Use AutoScene
Once installed, AutoScene appears as a new entry in your Unity Preferences, as displayed below.

AutoScene presents only two parameters: **Enable AutoScene** and **Scene to load on Play**. For the later, three modes are available:
- **Auto** (the default since version 1.2.2): the first scene in the project's Build Settings will be used. If no such scene exists (no scene in the project's Build Settings), AutoScene will fall back to **None**.
- **None** (the default _before_ version 1.2.2): no specific scene will be loaded and the normal behaviour of Unity when entering Play mode is maintained.
- Any further entry refers to a specific scene in the project. By selecting a scene, it will be loaded when entering Play mode.