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https://github.com/chsxf/autoscene

Edit a Scene, Play Another - A Productivity Unity Plugin
https://github.com/chsxf/autoscene

tools unity unity-editor unity-package unity3d

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Edit a Scene, Play Another - A Productivity Unity Plugin

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[![openupm](https://img.shields.io/npm/v/dev.chsxf.autoscene?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/dev.chsxf.autoscene/)

# ❓ About AutoScene

AutoScene allows you to work on your scene setup in the editor while loading a specific scene when entering Play mode.

## Conventions

This project uses [gitmoji](https://gitmoji.dev) for its commit messages.

# 🖥 Requirements

AutoScene requires Unity 2018.4 or later version.

# 🛠 How to Use AutoScene

Once installed, AutoScene appears as a new entry in your Unity Preferences, as displayed below.

![image](https://user-images.githubusercontent.com/3322862/123942946-e8926a80-d99b-11eb-95f6-289d00577570.png)

AutoScene presents only two parameters: **Enable AutoScene** and **Scene to load on Play**. For the later, three modes are available:

- **Auto** (the default since version 1.2.2): the first scene in the project's Build Settings will be used. If no such scene exists (no scene in the project's Build Settings), AutoScene will fall back to **None**.
- **None** (the default _before_ version 1.2.2): no specific scene will be loaded and the normal behaviour of Unity when entering Play mode is maintained.
- Any further entry refers to a specific scene in the project. By selecting a scene, it will be loaded when entering Play mode.