Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/chsxf/unity-built-in-shaders
A comprehensive archive for Unity's built-in shaders
https://github.com/chsxf/unity-built-in-shaders
shader shaderlab unity
Last synced: 2 months ago
JSON representation
A comprehensive archive for Unity's built-in shaders
- Host: GitHub
- URL: https://github.com/chsxf/unity-built-in-shaders
- Owner: chsxf
- License: mit
- Created: 2019-06-05T22:31:52.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-04-08T09:34:05.000Z (9 months ago)
- Last Synced: 2024-04-08T10:49:31.364Z (9 months ago)
- Topics: shader, shaderlab, unity
- Language: ShaderLab
- Homepage:
- Size: 1.79 MB
- Stars: 68
- Watchers: 3
- Forks: 9
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: license.txt
Awesome Lists containing this project
README
# Unity Built-in Shaders
This repository contains built-in shader code for all release of Unity back to Unity 3.
It is useful to compare changes between versions and keep up to date versions of Unity's own shaders (you do not need to download the code from Unity's website anymore!)## Exceptions
Only fully released versions of Unity are taken into account. Releases from the Alpha, Beta or Patch channels are not considered.
# Repository Navigation
You can access shader code through:
* Branches to access all minor releases inside a major version and stay up-to-date (2017.2, 2018.3, ...)
* Tags to access a specific version (v2017.4.1f1, v2019.1.5f1, ...)## Master branch
Master will always be synced with the latest main stream release.
Please note that LTS releases are never merged with master.
# Automatic Updater
Run `node check-unity-version.js` to update the repository automatically with the new versions.
## Exception
* `master` must be merged manually with the main-stream branch
## Requirements
* **Node.js version v10.x or later** (should probably work with earlier versions, but has not been tested)
* **bash** in order to execute `add-version.sh` script# License
See [license.txt](license.txt)