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https://github.com/cignoir/UnityGyazo
Simple gyazo client for Unity4.6.x/5.x.
https://github.com/cignoir/UnityGyazo
Last synced: about 2 months ago
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Simple gyazo client for Unity4.6.x/5.x.
- Host: GitHub
- URL: https://github.com/cignoir/UnityGyazo
- Owner: cignoir
- Created: 2015-05-30T14:51:13.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2015-05-30T15:13:51.000Z (over 9 years ago)
- Last Synced: 2024-07-05T16:59:55.262Z (6 months ago)
- Language: C#
- Size: 137 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
UnityGyazo
==========![screenshot](http://i.gyazo.com/8f3337ed0fc48fe0f342cda861293ef1.png)
Simple gyazo client for Unity4.6.x/5.x.
## Usage
1. Create an empty game object.
2. Attach "Gyazo.cs" to it.
3. Configure the local file-path and uploadURL if necessary.
4. Just call Gyazo#UploadFileAsync then gyazo object will start to upload the image asynchronously.## Compatibility
- Unity4.6.x
- Unity5.x## How to get the Image URL on gyazo-server?
Web response from gyazo-server is set to Gyazo#Response property asynchronously.
If status is SUCCESS, image-URL is set there.## How to handle the uploading process?
- ```Init```: Default status
- ```Uploading```: Connecting to gyazo-server and uploading local image
- ```Success```: Succeeded to upload image
- ```Error```: Error occured during uploading## Advanced
If you want to upload images to your own gyazo-server, specify the "UploadURL" param in the inspector (or source code).Check the included demo scene also.## License
MIT license (© 2015 Shulla Cignoir)