https://github.com/cinight/urpblendscene
https://github.com/cinight/urpblendscene
Last synced: 11 months ago
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- Host: GitHub
- URL: https://github.com/cinight/urpblendscene
- Owner: cinight
- Created: 2021-05-19T19:00:18.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2023-11-29T19:12:57.000Z (over 2 years ago)
- Last Synced: 2025-05-12T16:44:37.681Z (about 1 year ago)
- Language: C#
- Size: 15.3 MB
- Stars: 3
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# URPBlendScene
Unity 2022.3+
URP Deferred
Collect GBuffer/Depth/Shadowmaps from 2 cameras and blend them, \
put them back to MainCamera's GBuffer/Depth/Shadowmaps for final rendering. \
Note: This is an experiment, very not optimal because the rendering of the 2 cameras are wasted.
[](https://youtu.be/CU1drWhDj0I)
### Backup Ref:
[GBufferPass.cs](https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.render-pipelines.universal/Runtime/Passes/GBufferPass.cs) \
[UniversalRenderer.cs](https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs) \
[ScriptableRenderPass.cs](https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.render-pipelines.universal/Runtime/Passes/ScriptableRenderPass.cs)