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https://github.com/cjus/s34mme
Section34 Multimedia Engine (Sprite Animation Library for Win32)
https://github.com/cjus/s34mme
Last synced: about 1 month ago
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Section34 Multimedia Engine (Sprite Animation Library for Win32)
- Host: GitHub
- URL: https://github.com/cjus/s34mme
- Owner: cjus
- Created: 2010-09-04T04:31:43.000Z (over 14 years ago)
- Default Branch: master
- Last Pushed: 2010-09-05T18:23:37.000Z (over 14 years ago)
- Last Synced: 2024-04-17T03:51:01.542Z (9 months ago)
- Language: C
- Homepage:
- Size: 859 KB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: Readme.md
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README
# s34mme
## Purpose
The Section34 Multimedia Engine is a multimedia library featuring a spite animation engine which I wrote between 1998-1999 for use with
Windows 95 using C++. The code is posted here for educational reasons.## Some points of interests
* [PixelFormatConvertor](http://github.com/cjus/s34mme/blob/master/PixelFormatConvertor.cpp): Converts Pixel data for use on 15, 15 and 24 bit graphic cards.
* [S34Bitmap](http://github.com/cjus/s34mme/blob/master/S34Bitmap.cpp): Demonstrates handling of MSWindows bitmap images.
* [S34Palette](http://github.com/cjus/s34mme/blob/master/S34Palette.cpp): Various color handling routines.
* [S34Image](http://github.com/cjus/s34mme/blob/master/S34Image.cpp): S34 custom image format. Demonstrates RLE image encoding as a means of addressing both image compression and transparency.
* [S34Scene](http://github.com/cjus/s34mme/blob/master/S34Scene.cpp): Demonstrates animation scene management of sprite animation objects. Shows handling of 2D Z-ordering and dirty rectangle management.## Code I did not write!
* S34Dither: 24bit to 8bit color quantizing. Written by a very talented friend of mine.
* JPEGLib: JPEG image handling library.