https://github.com/claudiuhbann/gome
An implementation of a subset of the Go game.
https://github.com/claudiuhbann/gome
asio cpp20 game go networking nlohmann-json
Last synced: about 1 month ago
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An implementation of a subset of the Go game.
- Host: GitHub
- URL: https://github.com/claudiuhbann/gome
- Owner: ClaudiuHBann
- License: bsl-1.0
- Created: 2023-03-12T19:33:13.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2024-12-16T00:08:18.000Z (5 months ago)
- Last Synced: 2025-02-06T22:31:44.462Z (3 months ago)
- Topics: asio, cpp20, game, go, networking, nlohmann-json
- Language: C++
- Homepage:
- Size: 5.63 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Gome
Gome is an implementation of a subset of the game [Go](https://en.wikipedia.org/wiki/Go_(game)) that you can find [here](https://github.com/ClaudiuHBann/Gome/blob/master/Proiect-1-IS-2023.pdf).
The project consists of a server that is temporary located in the [Tests](https://github.com/ClaudiuHBann/Gome/tree/master/Tests) solution and the client that is located in the [Go](https://github.com/ClaudiuHBann/Gome/tree/master/Go) solution and both of those are dependent of the project [Gome](https://github.com/ClaudiuHBann/Gome/tree/master/Gome) and finally we use 2 more dependencies that are included in the project and are ASIO for networking and nlohmann JSON for (de)serializing data.
The server needs a configuration file like [this](https://github.com/ClaudiuHBann/Gome/blob/master/Tests/rules.cfg).The client can have a configuration file like [this](https://github.com/ClaudiuHBann/Gome/blob/master/Go/host.cfg), else it will connect to the local server automatically.
The server has a command line interface and looks like this:
The client has a command line interface and looks like this:
From which you can move around with the arrow keys, with the enter key you can place a stone and with the first 3 function keys you can use the jokers.
Have fun!