https://github.com/clibequilibrium/UnigineECS
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
https://github.com/clibequilibrium/UnigineECS
dod ecs flecs flecs-csharp unigine
Last synced: about 1 year ago
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Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
- Host: GitHub
- URL: https://github.com/clibequilibrium/UnigineECS
- Owner: clibequilibrium
- Created: 2022-05-08T01:39:20.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2022-05-08T01:40:25.000Z (about 4 years ago)
- Last Synced: 2025-03-24T06:56:54.141Z (about 1 year ago)
- Topics: dod, ecs, flecs, flecs-csharp, unigine
- Language: C#
- Homepage:
- Size: 46.4 MB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE/flecs/LICENSE
Awesome Lists containing this project
- awesome-blazingly-fast - UnigineECS - Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine. (C#)
README
# Unigine-ECS
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
---
Dashboard requires bake(included) to be properly set up.
For ``Windows``: simply copy ``bake`` folder provided in ``dependencies`` folder into ``C:\Users\YOUR_USERNAME\``
Any other platform follow bake [steps](https://github.com/SanderMertens/bake)



