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https://github.com/clickermonkey/nage

Not A Game Engine
https://github.com/clickermonkey/nage

animation cpp game-development game-engine math reflection

Last synced: 7 months ago
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Not A Game Engine

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# nage
This is not a game engine. What are you even doing here? Don't look at the code.

If you're still here and have some absurd feature request for something that's not even a game engine please file an Issue and watch it most likely get ignored. Unless you have good ideas. Unlikely.

### id::DenseMap vs std::map performance comparison:
```
testMapWrite: 2.558989000s for writes: 262144
testDenseMapWrite: 0.002186200s for writes: 262144
testDenseMapWrite (with area): 0.002879500s for writes: 262144
testMapUpdate: 0.137761100s for updates: 524288
testDenseMapUpdate: 0.003221900s for updates: 524288
testDenseMapUpdate (with area): 0.006027700s for updates: 524288
testMapIteration: 0.002035600s for iterations: 262144
testDenseMapIteration: 0.003494400s for iterations: 262144
testDenseMapIteration (with area): 0.006321900s for iterations: 262144
testMapRemove: 0.210595600s for removes: 524288
testDenseMapRemove (no order): 0.003405400s for removes: 524288
testDenseMapRemove (ordered): 0.004247000s for removes: 524288
testDenseMapRemove (area, -order): 0.005781700s for removes: 524288
testDenseMapRemove (area, +order): 0.006930000s for removes: 524288
testVectorRemove (no order): 0.004498800s for removes: 524288
testVectorRemove (ordered): 0.020751800s for removes: 524288
```