https://github.com/cloderic/ios-ogre
Test iOS application using Ogre 3D
https://github.com/cloderic/ios-ogre
Last synced: over 1 year ago
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Test iOS application using Ogre 3D
- Host: GitHub
- URL: https://github.com/cloderic/ios-ogre
- Owner: cloderic
- License: wtfpl
- Created: 2013-08-12T17:07:56.000Z (almost 13 years ago)
- Default Branch: master
- Last Pushed: 2013-10-07T11:42:35.000Z (almost 13 years ago)
- Last Synced: 2025-04-12T21:41:49.643Z (over 1 year ago)
- Language: C
- Size: 1.8 MB
- Stars: 12
- Watchers: 0
- Forks: 6
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# iOS - Ogre #
Sample code showing how to use Ogre3D on iOS,
- with an already existing `UIView` (allows to embed to Ogre view in any app),
- relying on Cocoa Touch for touch and accelerometer handling.
For more information, read the dedicated [blog post](http://www.crowdscontrol.net/blog/2013-08-13-a-sample-ios-application-using-ogre-3d/).
## Todo ##
- Properly handling device orientation changes.
## Building ##
1. Download and install the [iOS Ogre SDK](https://sourceforge.net/projects/ogre/files/ogre/1.8/1.8.2/OgreSDK_iOS_v1-8-2.dmg/download);
2. Dowload [iOS Ogre dependencies](http://sourceforge.net/projects/ogre/files/ogre-dependencies-mac/1.9/Ogre_iOS_6.0_Dependencies_20130424.zip/download) and unpack it at the root of where is your installed SDK (you should have a directory `iOSDependencies` in the SDK's);
3. In XCode, having opened `OgreExistingView.xcodeproj`:
1. Open the project `OgreExistingView` settings;
2. Go to the bottom of the *Build Settings* tab;
3. Make sure `OGRE_SDK_ROOT` is set to the path to the Ogre iOS SDK.
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