https://github.com/clonephaze/beatdriver-add-on-for-blender
https://github.com/clonephaze/beatdriver-add-on-for-blender
Last synced: 9 months ago
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- Host: GitHub
- URL: https://github.com/clonephaze/beatdriver-add-on-for-blender
- Owner: Clonephaze
- Created: 2025-08-11T09:08:01.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2025-08-12T11:01:44.000Z (11 months ago)
- Last Synced: 2025-08-12T12:01:02.665Z (11 months ago)
- Language: Python
- Size: 128 MB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# BeatDriver
⚠️ Development Stopped
As of Blender 5.0, native Audio Analysis Nodes have been added, providing the same functionality that this add-on was designed for—only faster, more reliable, more configurable, and fully integrated.
Because of this, BeatDriver is obsolete, and I will no longer be maintaining or updating the project.
The repository will remain available for archival and educational purposes.
**Turn any audio file into animation-ready data inside Blender — instantly.**
BeatDriver is a Blender add-on that processes audio into normalized float values, auto-configures your scene for synced playback, and applies a ready-to-use Geometry Nodes modifier so your objects react to music in real time.
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## ✨ Features
- **Multi-band audio analysis** — Outputs normalized float values for:
- Sub Bass
- Bass
- Low Mid
- Mid
- High Mid
- Presence
- Brilliance
- **Beat/onset detection** — Trigger events when transient peaks occur in any band.
- **Pulse field output** — Generates an intensity spike when a beat happens near a sound event.
- **Automatic scene setup**:
- Imports your chosen audio file into Blender
- Adjusts scene settings for perfect audio sync
- Adds and wires a Geometry Nodes modifier for animation control
- **Common audio format support** — MP3, WAV, FLAC, and more.
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## 📦 Installation
1. Download the latest release `.zip` from [Releases](../../releases).
2. In Blender, go to:
- **Edit > Preferences > Add-ons > Install**
3. Select the downloaded `.zip` file.
4. Enable **BeatDriver** in the add-ons list.
5. You’re ready to roll.
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## 🚀 Usage
1. **Add an object** in your scene you want to animate.
2. Go to **BeatDriver Panel** in the *N-Panel*.
3. Select an audio file (MP3, WAV, FLAC, etc.).
4. Click **Process Audio**.
5. BeatDriver will:
- Convert the audio into a multi-band dataset
- Set up the scene for synced playback
- Apply the “Audio CSV Driver” Geometry Nodes group to your selected object
6. Play the timeline — your object now reacts to the music.
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## ⚙️ Technical Details
- **Audio Processing**
Uses a Python-based analysis pipeline to extract frequency band RMS levels and onset events per frame.
Data is normalized (0–1) for consistent animation scaling regardless of input volume.
- **Band Mapping**
Default frequency ranges (Hz):
- Sub Bass: 20–60
- Bass: 60–250
- Low Mid: 250–500
- Mid: 500–2000
- High Mid: 2k–4k
- Presence: 4k–6k
- Brilliance: 6k–20k
- **Beat Detection**
Peaks are detected using an adaptive threshold algorithm across all bands, producing a boolean flag that can be mapped to animation events or triggers.
- **Geometry Nodes Integration**
The included node group uses `Scene Time` → `Sample Index` to pull the correct frame’s data from an internally imported CSV, allowing easy multiplier-based control over animation strength.
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## 📂 File Structure
BeatDriver/
├── init.py
├── audio_processing.py
├── node_setup.py
├── utils.py
├── blender_manifest.toml
└── README.md
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## 🖼 Example

## 📄 License
GPL-3.0-or-later — See [LICENSE](LICENSE) for details.
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## 🤝 Contributing
1. Fork the repo
2. Create a new branch for your feature/fix
3. Submit a pull request with clear notes on your changes
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## 🙌 Credits
Created by **Clonephaze**
If you use BeatDriver in your projects, I’d love to see it! Tag me or share your work.
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