https://github.com/cmpadden/how-to-love
https://sheepolution.com/learn/book/0
https://github.com/cmpadden/how-to-love
Last synced: about 1 year ago
JSON representation
https://sheepolution.com/learn/book/0
- Host: GitHub
- URL: https://github.com/cmpadden/how-to-love
- Owner: cmpadden
- Created: 2022-10-16T00:50:34.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-10-16T00:52:30.000Z (over 3 years ago)
- Last Synced: 2025-02-05T23:25:24.454Z (over 1 year ago)
- Language: Lua
- Size: 818 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README

A walk-through of the fantastic tutorial: [How to LÖVE](https://sheepolution.com/learn/book/contents) by Sheepolution, on learning to program games with LÖVE.
## Structure
Folders have been created for each chapter of the tutorial.
```
.
├── 15-shooter-game
├── 16-angles-and-distance
├── 17-animation
├── 18-tiles
├── 19-audio
├── 21-saving-and-loading
├── 22-cameras-and-canvases-pt1
├── 22-cameras-and-canvases-pt2
├── 23-resolving-collision
├── 24-platformer
├── README.md
└── love
```
## Prerequisites
On MacOS you can install LÖVE using brew:
```sh
brew install --cask love
```
To run the application, you must use the application path, which can be determined using `brew info`.
```sh
> brew info --json=v2 love | jq .casks[0].artifacts[1].binary[0]
"/Applications/love.app/Contents/MacOS/love"
```