Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/cns-iu/unity-workflow-improvements
A repo for testing, implementing, and deploying improvements for Unity development
https://github.com/cns-iu/unity-workflow-improvements
Last synced: about 1 month ago
JSON representation
A repo for testing, implementing, and deploying improvements for Unity development
- Host: GitHub
- URL: https://github.com/cns-iu/unity-workflow-improvements
- Owner: cns-iu
- Created: 2023-11-27T14:56:54.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-03-04T19:57:55.000Z (10 months ago)
- Last Synced: 2024-04-15T23:08:12.595Z (9 months ago)
- Language: C#
- Size: 2.74 MB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# unity-workflow-improvements
A repo for testing, implementing, and deploying improvements for Unity development### How to use the AutoDisable gameobject scene:
- Upon opening the project you'll find a RuntimeScript.cs file in the Editor folder.
- The script will look for every gameobject tagged as `EditorOnly` and disable before building.
- Hence, you need to ensure that the gameobject is tagged under `EditorOnly` . You could also create your own tag and change the tag in the script as well.
- When all these steps are followed you'll find that once the build is completed all the tagged gameobjects will have been disabled.
- **Please Note:** I haven't worked on the provision to auto-enable it post the build completes, I'm yet to learn how to do that via script.I hope these pointers help with usage of the build, do let me know if you require anything else from my side I'll be sure to look into it!