Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/coac/ingame-editor-ui
Unity3D Ingame Editor IMGUI
https://github.com/coac/ingame-editor-ui
c-sharp debugging-tool hierarchy inspector reflection ui unity3d-plugin unity3d-script
Last synced: 4 months ago
JSON representation
Unity3D Ingame Editor IMGUI
- Host: GitHub
- URL: https://github.com/coac/ingame-editor-ui
- Owner: Coac
- License: mit
- Created: 2017-03-05T15:18:05.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2017-04-14T09:45:42.000Z (almost 8 years ago)
- Last Synced: 2024-09-27T23:23:49.984Z (4 months ago)
- Topics: c-sharp, debugging-tool, hierarchy, inspector, reflection, ui, unity3d-plugin, unity3d-script
- Language: C#
- Homepage:
- Size: 265 KB
- Stars: 20
- Watchers: 4
- Forks: 6
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Ingame Editor UI
Unity3D in-game UI, which shows at runtime a Hierarchy and an Inspector like the built-in Editor.
Can be useful when testing game on Android or doing some reverse-engineering ;)## Features
### Hierarchy
The Hierarchy displays all GameObjects in the active Scene.- Update the GameObject list
- Save all displayed GameObject in a text file
- Show the child count
- Expand a GameObject to show its children
- Inspect a GameObject### Inspector
The Hierarchy lists the components of the selected GameObject
- Display general information (tag, layer)
- Remove the inspected GameObject
- Remove a component
- Enable/Disable a MonoBehaviour
- Show the component fields
- Show the component props
- Show the component methods
- Edit on the fly component fields/props### Debug Console
The Debug Console acts as the Console in Unity Editor.
- Show all types of logs
- Filter logs by type
- Colorful logging
- Clear logs### Miscellaneous
- Toggle the debug UI with configurable Key (default = `END`)
- Display FPS## Usage
Simply drop the scripts in your Unity3D Project and attach `IngameEditorUI` to a GameObject![ScreenDemo png](/screenDemo.png)