Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/cococry/leif

Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
https://github.com/cococry/leif

gui imgui minimal modern opengl

Last synced: 2 days ago
JSON representation

Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL

Awesome Lists containing this project

README

        

# leif

## Highlights

Leif is UI in C/C++ made easy. The library is designed to be really easy to setup and provide maximal functionality.
All of that while retaining a concise and readable codebase.

#### Theming & Styling support
The library comes with a fully-featured property system where each UI element can be customized
to your liking. Every visible part of your UI can be configured in no time.

#### Exposed Rendering API
Leif comes with a very performant inhouse batch renderer. The renderers drawing API is fully exposed
to the user. This expands the scope of application of the library a lot as you can also utilize it
for various non-UI components of your project.

#### Exposed State
The UI state of leif is nearly completly exposed to the user which, with the rendering system,
makes it really easy to add new UI components client-side.

#### Complete Input-Handling System
The library contains an input subsystem that can be utilized by the user for various different
tasks (eg. is_key_down, is_mouse_button_released, etc.) which makes development a whole lot easier.

### Dependencies

| Dependency | Reason of Usage |
| ----------------|-------------|
| [glad](https://github.com/Dav1dde/glad) | Loading OpenGL functions |
| [stb_image](https://github.com/nothings/stb/blob/master/stb_image.h) | Loading image files into memory |
| [stb_image_resize2](https://github.com/nothings/stb/blob/master/stb_image_resize2.h) | Resizing images |
| [stb_truetype](https://github.com/nothings/stb/blob/master/stb_truetype.h) | Loading font glyphs from font files |
| [cglm](https://github.com/recp/cglm) | Linear Algebra Math |
| [*GLFW](https://github.com/glfw/glfw) | Handling windowing, input etc. |

*: This library is an optional library and will be replacable with other libraries

## Installation

Installing the library is made very easy by the use of an install script:
```console
git clone https://github.com/cococry/leif
cd leif
./install.sh
```

## Usage

Initialize Leif before using and after creating a window with your windowing backend:
```c
lf_init_glfw(displayWidth, displayHeight, glfwWindow);
```

Within the main loop of your program, call the lf_begin() and lf_end() functions within which you can render UI elements.

#### Simple hello-world application with GLFW for windowing
```c
#include
#include

int main() {
glfwInit();
GLFWwindow* window = glfwCreateWindow(800, 600, "Hello", NULL, NULL);

glfwMakeContextCurrent(window);

lf_init_glfw(800, 600, window);

while(!glfwWindowShouldClose(window)) {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);

lf_begin();

lf_text("Hello, Leif!");

lf_end();
glfwSwapBuffers(window);
glfwPollEvents();
}
lf_terminate();
glfwDestroyWindow(window);
glfwTerminate();
}
```

#### Hello-World Plus
```c
#include
#include

static int winw = 800, winh = 800;

static void resizecb(GLFWwindow* window, int w, int h) {
winw = w;
winh = h;
glViewport(0, 0, w, h);
// Resize the leif display on window resize
lf_resize_display(w, h);
}

int main() {
glfwInit();
GLFWwindow* window = glfwCreateWindow(winw, winh, "Hello", NULL, NULL);

glfwMakeContextCurrent(window);

glfwSetFramebufferSizeCallback(window, resizecb);

lf_init_glfw(winw, winh, window);

// Loading a bigger font (replace /home/cococry with your user)
LfFont bigfont = lf_load_font("/home/cococry/.leif/assets/fonts/inter.ttf", 50);

while(!glfwWindowShouldClose(window)) {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);

// Starting leif context
lf_begin();

const char* text = "Hello, Leif!";
const char* btntext = "Exit";

// Defining properties of the button
LfUIElementProps btnprops = lf_get_theme().button_props;
btnprops.margin_left = 0.0f; btnprops.margin_top = 15.0f; btnprops.border_width = 0.0f; btnprops.corner_radius = 9.0f;
btnprops.text_color = LF_WHITE;
btnprops.color = (LfColor){90, 90, 90, 255};

// Beginnig a new container
{
// Styling the container (setting corner radius)
LfUIElementProps props = lf_get_theme().div_props;
props.corner_radius = 10.0f;
lf_push_style_props(props);

// Positioning the container in the center
float width = 400.0f, height = 400.0f;
lf_div_begin(((vec2s){(winw - width) / 2.0f, (winh - height) / 2.0f}), ((vec2s){width, height}), false);

// Popping the container's props again
lf_pop_style_props();
}

/* Text */
{
// Setting big font
lf_push_font(&bigfont);
// Center the text horizontally
lf_set_ptr_x_absolute((winw - lf_text_dimension(text).x) / 2.0f);
// Center the text (and button) vertically
lf_set_ptr_y_absolute((winh - (lf_text_dimension(text).y + lf_text_dimension(btntext).y + btnprops.padding * 2.0f + btnprops.margin_top)) / 2.0f);

// Remove any margin
LfUIElementProps props = lf_get_theme().text_props;
props.margin_left = 0.0f; props.margin_right = 0.0f;
// Push the style props
lf_push_style_props(props);

// Render the text
lf_text(text);

// Pop the style props
lf_pop_style_props();

// Unsetting big font
lf_pop_font();
}

// Advance into the next line
lf_next_line();

/* Exit Button */
{
const float width = 180.0f;

lf_push_style_props(btnprops);
// Center the button horizontally
lf_set_ptr_x_absolute((winw - (width + btnprops.padding * 2.0f)) / 2.0f);

// Rendering a button with fixed scale (-1 stands for "use normal height")
if(lf_button_fixed(btntext, width, -1) == LF_CLICKED) {
// Closing the window when you pressed the button
glfwSetWindowShouldClose(window, 1);
}

lf_pop_style_props();
}

// Ending the container
lf_div_end();

// Ending leif context
lf_end();

glfwSwapBuffers(window);
glfwPollEvents();
}

lf_terminate();
glfwDestroyWindow(window);
glfwTerminate();
}
```

## Building your project

To build your project, link it with leif and its depdencies.
```console
gcc -o project project.c -lleif -lglfw -lm -lGL -lclipboard
```

## Real world usage

But how does the leif library perform in real applications? I am currently working on a music player called [lyssa](https://github.com/cococry/lyssa). The frontend of the player
is written entirely with leif. You can see a brief look at of the application below.

A [task management app](https://github.com/cococry/todo) that i also wrote with the leif library:

## Contributing

You can contribute to Leif by:
- [Fixing bugs or contributing to features](https://github.com/cococry/lyssa/issues)
- [Changing features or adding new functionality](https://github.com/cococry/lyssa/pulls)