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https://github.com/cocojoe/petperil-swift
PetPeril - iOS, Swift, Objective-C, Cocos2D, Xcode 7.3.1.
https://github.com/cocojoe/petperil-swift
Last synced: 3 days ago
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PetPeril - iOS, Swift, Objective-C, Cocos2D, Xcode 7.3.1.
- Host: GitHub
- URL: https://github.com/cocojoe/petperil-swift
- Owner: cocojoe
- License: mit
- Created: 2016-08-01T13:58:35.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2016-08-11T09:38:57.000Z (over 8 years ago)
- Last Synced: 2024-11-13T09:27:12.505Z (2 months ago)
- Language: HTML
- Homepage:
- Size: 17.9 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
#Pet Peril
iOS, Swift, Objective-C, Cocos2D, Xcode 7.3.1.Fun little game concept that I couldn't find time for. Rather than banish it to the archives of my QNAP, I thought it
would be nice to share the source - Follow me [@martin64k](https://twitter.com/martin64k)[![Pet Peril Gameplay](https://s32.postimg.org/zbuisoikl/pet_peril.png)](https://www.youtube.com/watch?v=poy0DzMlRF4 "Pet Peril Gameplay")
##Artwork
The artwork provided is not free for commercial use. However, it is all available for very reasonable prices.
So please check out the following artists:Irina Savchishina - [@IrissNebula](https://twitter.com/IrissNebula)
, [Portfolio](https://graphicriver.net/user/irissnebula/portfolio)
Björn Robertsson - [iPixelpaw](https://twitter.com/iPixelpaw), [Portfolio](https://graphicriver.net/user/goblinportal)##Build
I've added assets to the repository as most people probably do not have SpriteBuilder installed to publish the sprite sheets and other supporting assets. This way you do not need any extra tools and the game should run straight up in Xcode 7.3.1 (TESTED).
The game uses shaders so expect simulator performance to be zero, solid 60 on device.##Disclaimer
I havn't cleaned the code up or ever expected anyone to ever look at the source. The Cocos2D libraries are older now so expect a few warnings, nothing to get excited about.
I designed it for iPhone 5 at the time, if it works nicely on other devices that's a bonus.