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https://github.com/cocos2d/cocos2d-objc
Cocos2d for iOS and OS X, built using Objective-C
https://github.com/cocos2d/cocos2d-objc
Last synced: 25 days ago
JSON representation
Cocos2d for iOS and OS X, built using Objective-C
- Host: GitHub
- URL: https://github.com/cocos2d/cocos2d-objc
- Owner: cocos2d
- License: other
- Created: 2010-03-31T19:07:59.000Z (over 14 years ago)
- Default Branch: v3.5.0
- Last Pushed: 2021-09-06T07:49:11.000Z (about 3 years ago)
- Last Synced: 2024-05-21T13:02:39.245Z (6 months ago)
- Language: Objective-C
- Homepage: http://www.cocos2d-objc.org
- Size: 46.9 MB
- Stars: 4,072
- Watchers: 279
- Forks: 1,161
- Open Issues: 194
-
Metadata Files:
- Readme: README.md
- License: LICENSE_CCBReader.txt
Awesome Lists containing this project
- awesome-open-source-games - Cocos2d for iPhone - Framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-C. (Frameworks/Engines/Libraries / IOS)
- awesome - cocos2d-objc - Cocos2d for iOS and OS X, built using Objective-C (etc)
- awesome - cocos2d-objc - Cocos2d for iOS and OS X, built using Objective-C (etc)
README
Cocos2D-ObjC
============Want pure x-platform Swift?
===============================We experience rewrite in [this repository](https://github.com/s1ddok/Fiber2D).
**PLEASE READ BEFORE POSTING AN ISSUE!**
If in doubt, please post questions and comments in the forum
[The Official Forum][3]This way, more users can learn from your experince.
=====
Please note, that the official site has moved. Please update your bookmarks
[The Official Site][1]
[The Official Forum][3][Cocos2D-ObjC][1] is a framework for building 2D games, demos, and other
graphical/interactive applications for iOS, Mac and tvOS.
It is based on the [Cocos2D][2] design, but instead of using Python it uses Swift and / or Objective-C.Cocos2D-ObjC is:
* Fast
* Free
* Lightweight
* Modular
* Easy to use
* Community SupportedCreating New Projects
---------------------
For creating new projects you should use an official [Cocos2D Installer][5].Documentation
---------------------
You can find the full Cocos2D documentation and user guide at our [documentation page](http://cocos2d-objc.org/docs/).Important:
---------------------
Version 3.5 is introduced.
[See release notes](https://github.com/cocos2d/cocos2d-objc/wiki/Cocos2D-3.5-Release-notes)Features
-------------
* Scene management (workflow)
* Transitions between scenes
* Sprites and Sprite Sheets
* Effects: Lens, Ripple, Waves, Liquid, etc. *(Served as extension)*
* Actions (behaviours):
* Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
* Composable actions: Sequence, Spawn, Repeat, Reverse
* Ease Actions: Exp, Sin, Cubic, Elastic, etc.
* Misc actions: CallFunc, OrbitCamera, Follow, Tween
* Basic menus and buttons
* Integrated with [Chipmunk][4] physics engine *(Served as extension)*
* Particle system *(Served as extension)*
* Fonts:
* Fast font rendering using Fixed and Variable width fonts
* Support for .ttf fonts
* Tile Map support: Orthogonal, Isometric and Hexagonal *(Served as extension)*
* Parallax scrolling *(Served as extension)*
* Motion Streak *(Served as extension)*
* Render To Texture *(Served as extension)*
* Touch/Accelerometer on iOS
* Touch/Mouse/Keyboard on Mac
* Sound Engine support based on OpenAL *(Served as extension)*
* Integrated Slow motion/Fast forward
* Fast textures: PVR compressed and uncompressed textures
* Point based: RetinaDisplay mode compatible
* Language: Objective-C / Swift
* Open Source Commercial Friendly: Compatible with open and closed source projects
* Image assets support
* TVOS support
* App thinning support
* 3D touch support
* OpenGL ES 2.0 or Metal (iOS) / OpenGL 2.1 (Mac) basedBuild Requirements
------------------Mac OS X 10.9 (or newer), Xcode 7.0 (or newer)
Runtime Requirements
--------------------
* iOS 6.0 (7.0 for Swift) or newer for iOS games
* Snow Leopard (v10.6) or newer for Mac gamesRunning Tests
--------------------1. Select the test you want from Xcode Scheme chooser
2. Then click on `Xcode → Product → Run`
Forum
-----
* [Cocos2D-ObjC Forum][3]Download from Github
--------------------$ git clone --recursive https://github.com/cocos2d/cocos2d-objc.git
$ cd cocos2d-objc[1]: http://cocos2d-objc.org "Cocos2D-ObjC Official Site"
[2]: http://www.cocos2d.org "cocos2d"
[3]: http://forum.cocos2d-objc.org "Cocos2D-ObjC Official Forum"
[4]: http://www.chipmunk-physics.net
[5]: https://github.com/s1ddok/CCProjectGenerator