https://github.com/codeandweb/axmol-dynamic-lighting-example
Learn how to use normal mapped sprites to create 2d light effects in Axmol Game Engine
https://github.com/codeandweb/axmol-dynamic-lighting-example
Last synced: 12 months ago
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Learn how to use normal mapped sprites to create 2d light effects in Axmol Game Engine
- Host: GitHub
- URL: https://github.com/codeandweb/axmol-dynamic-lighting-example
- Owner: CodeAndWeb
- Created: 2023-03-07T10:57:01.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2023-03-07T11:02:06.000Z (over 3 years ago)
- Last Synced: 2025-01-07T21:09:38.080Z (over 1 year ago)
- Language: C++
- Size: 18.3 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# How to use 2d dynamic light effects in Axmol Game Engine
This is the example code for the Axmol Game Engine 2d light tutorial.
You learn
- How to create normal mapped sprites
- How to use normal mapped sprites with a shader to create 2d light effects
Read the complete tutorial here:
[How to use 2d dynamic light effects in Axmol Game Engine](https://www.codeandweb.com/spriteilluminator/tutorials/how-to-use-light-effects-with-axmol-game-engine)