https://github.com/codeandweb/libgdx-sprite-sheet-and-physics-example
Example for loading physics shapes in LibGDX
https://github.com/codeandweb/libgdx-sprite-sheet-and-physics-example
Last synced: about 1 year ago
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Example for loading physics shapes in LibGDX
- Host: GitHub
- URL: https://github.com/codeandweb/libgdx-sprite-sheet-and-physics-example
- Owner: CodeAndWeb
- License: other
- Created: 2017-04-18T13:50:21.000Z (about 9 years ago)
- Default Branch: main
- Last Pushed: 2023-09-28T06:09:16.000Z (over 2 years ago)
- Last Synced: 2025-03-18T18:54:16.189Z (over 1 year ago)
- Language: Java
- Homepage: https://www.codeandweb.com/texturepacker/tutorials/libgdx-physics
- Size: 1.78 MB
- Stars: 18
- Watchers: 3
- Forks: 8
- Open Issues: 2
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Metadata Files:
- Readme: readme.md
- License: LICENSE
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README
libgdx-sprite-sheet-and-physics-example
=======================================
This example application demonstrates how you can use sprite sheets
created with [TexturePacker](https://www.codeandweb.com/texturepacker)
and physics bodies defined with [PhysicsEditor](https://www.codeandweb.com/physicseditor)
with the Box2D physics engine of [LibGDX](http://libgdx.com).
For details see [this tutorial](https://www.codeandweb.com/texturepacker/tutorials/libgdx-physics).
