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https://github.com/codeandweb/libgdx-sprite-sheet-and-physics-example

Example for loading physics shapes in LibGDX
https://github.com/codeandweb/libgdx-sprite-sheet-and-physics-example

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Example for loading physics shapes in LibGDX

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README

          

libgdx-sprite-sheet-and-physics-example
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This example application demonstrates how you can use sprite sheets
created with [TexturePacker](https://www.codeandweb.com/texturepacker)
and physics bodies defined with [PhysicsEditor](https://www.codeandweb.com/physicseditor)
with the Box2D physics engine of [LibGDX](http://libgdx.com).

For details see [this tutorial](https://www.codeandweb.com/texturepacker/tutorials/libgdx-physics).

![App Screenshot](screenshot.gif)