https://github.com/codeandweb/texturepacker-monogameloader
A MonoGame loader for TexturePacker Sprite Sheets
https://github.com/codeandweb/texturepacker-monogameloader
Last synced: 11 months ago
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A MonoGame loader for TexturePacker Sprite Sheets
- Host: GitHub
- URL: https://github.com/codeandweb/texturepacker-monogameloader
- Owner: CodeAndWeb
- License: mit
- Created: 2014-07-08T21:43:41.000Z (almost 12 years ago)
- Default Branch: nuget
- Last Pushed: 2023-08-10T09:07:05.000Z (almost 3 years ago)
- Last Synced: 2024-10-12T08:21:07.855Z (over 1 year ago)
- Language: C#
- Homepage: https://www.codeandweb.com/texturepacker
- Size: 85 KB
- Stars: 1
- Watchers: 3
- Forks: 11
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
TexturePackerLoader
===================
Using a sprite sheet (or texture atlas) increases your game's performance
while also reducing the amount of memory.
This library includes a loader and sprite renderer to load animations and sprites
from a sprite sheet created with TexturePacker.
Its source code can be found on https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader
A tutorial with full source code about how to create sprite sheets is available from
https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame
The tutorial contains additional modules like an animation manager for
simple playback of animated sprites.