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https://github.com/codecat/go-enet

Enet bindings for Go using cgo.
https://github.com/codecat/go-enet

Last synced: 6 days ago
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Enet bindings for Go using cgo.

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# go-enet
Enet bindings for Go using cgo.

## Installation
First, you might need to install enet as a dependency:

* **Windows**: Nothing to do - should work out of the box with the supplied headers and library.
* **Linux**: Install the enet development package with your package manager.
* On Debian-based systems: `apt install libenet-dev`
* **MacOS**: Install the enet package with brew: `brew install enet`

```
$ go get github.com/codecat/go-enet
```

## Usage
```go
import "github.com/codecat/go-enet"
```

The API is mostly the same as the C API, except it's more object-oriented.

## Server example
This is a basic server example that responds to packets `"ping"` and `"bye"`.

```go
package main

import (
"github.com/codecat/go-enet"
"github.com/codecat/go-libs/log"
)

func main() {
// Initialize enet
enet.Initialize()

// Create a host listening on 0.0.0.0:8095
host, err := enet.NewHost(enet.NewListenAddress(8095), 32, 1, 0, 0)
if err != nil {
log.Error("Couldn't create host: %s", err.Error())
return
}

// The event loop
for true {
// Wait until the next event
ev := host.Service(1000)

// Do nothing if we didn't get any event
if ev.GetType() == enet.EventNone {
continue
}

switch ev.GetType() {
case enet.EventConnect: // A new peer has connected
log.Info("New peer connected: %s", ev.GetPeer().GetAddress())

case enet.EventDisconnect: // A connected peer has disconnected
log.Info("Peer disconnected: %s", ev.GetPeer().GetAddress())

case enet.EventReceive: // A peer sent us some data
// Get the packet
packet := ev.GetPacket()

// We must destroy the packet when we're done with it
defer packet.Destroy()

// Get the bytes in the packet
packetBytes := packet.GetData()

// Respond "pong" to "ping"
if string(packetBytes) == "ping" {
ev.GetPeer().SendString("pong", ev.GetChannelID(), enet.PacketFlagReliable)
continue
}

// Disconnect the peer if they say "bye"
if string(packetBytes) == "bye" {
log.Info("Bye!")
ev.GetPeer().Disconnect(0)
continue
}
}
}

// Destroy the host when we're done with it
host.Destroy()

// Uninitialize enet
enet.Deinitialize()
}
```

## Client example
This is a basic client example that sends a ping to the server every second that there is no event.

```go
package main

import (
"github.com/codecat/go-enet"
"github.com/codecat/go-libs/log"
)

func main() {
// Initialize enet
enet.Initialize()

// Create a client host
client, err := enet.NewHost(nil, 1, 1, 0, 0)
if err != nil {
log.Error("Couldn't create host: %s", err.Error())
return
}

// Connect the client host to the server
peer, err := client.Connect(enet.NewAddress("127.0.0.1", 8095), 1, 0)
if err != nil {
log.Error("Couldn't connect: %s", err.Error())
return
}

// The event loop
for true {
// Wait until the next event
ev := client.Service(1000)

// Send a ping if we didn't get any event
if ev.GetType() == enet.EventNone {
peer.SendString("ping", 0, enet.PacketFlagReliable)
continue
}

switch ev.GetType() {
case enet.EventConnect: // We connected to the server
log.Info("Connected to the server!")

case enet.EventDisconnect: // We disconnected from the server
log.Info("Lost connection to the server!")

case enet.EventReceive: // The server sent us data
packet := ev.GetPacket()
log.Info("Received %d bytes from server", len(packet.GetData()))
packet.Destroy()
}
}

// Destroy the host when we're done with it
client.Destroy()

// Uninitialize enet
enet.Deinitialize()
}
```