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https://github.com/codecat/mragpp
:space_invader: Mrag++ is a C++ library for game development in SDL2. Its structure is loosely based on the concept of XNA (or Monogame).
https://github.com/codecat/mragpp
Last synced: 6 days ago
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:space_invader: Mrag++ is a C++ library for game development in SDL2. Its structure is loosely based on the concept of XNA (or Monogame).
- Host: GitHub
- URL: https://github.com/codecat/mragpp
- Owner: codecat
- License: mit
- Created: 2015-03-26T13:43:20.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2015-09-03T11:01:33.000Z (over 9 years ago)
- Last Synced: 2023-12-09T04:50:16.927Z (about 1 year ago)
- Language: C++
- Homepage:
- Size: 5.55 MB
- Stars: 3
- Watchers: 5
- Forks: 1
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Mrag++ [![Build Status](https://travis-ci.org/AngeloG/MragPP.svg?branch=master)](https://travis-ci.org/AngeloG/MragPP)
Mrag++ is a C++ library for game development in SDL2. Its structure is loosely based on the concept of XNA (or Monogame).
It also supports Spine's Json format for animations.
Examples
========You can find example projects in the `examples` folder.
Dependencies
============The following dependencies are required for Mrag++ to build:
* [Cmake](http://www.cmake.org/)
* [SDL2.0](http://libsdl.org/download-2.0.php)
* [GLEW](http://glew.sourceforge.net/)
* libScratch (comes shipped)Building
========To build Mrag++, do the following:
mkdir build
cd build
cmake ..Or, for Windows (Visual Studio):
mkdir visualstudio
cd visualstudio
cmake -G "Visual Studio 10 2010" ..This will build a shared library to build against as `libMragpp.so`, `libMragpp.dylib` or `libMragpp.dll` - depending on your platform - inside of the `lib` folder in the project root.
License
=======Mrag++ is licensed under the permissive [MIT license](LICENSE).