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https://github.com/codecks-io/react-flip-primitives
Building Blocks for Blazing Fast CSS based Animations
https://github.com/codecks-io/react-flip-primitives
Last synced: 12 days ago
JSON representation
Building Blocks for Blazing Fast CSS based Animations
- Host: GitHub
- URL: https://github.com/codecks-io/react-flip-primitives
- Owner: codecks-io
- Created: 2018-10-22T14:56:22.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2023-01-04T21:45:29.000Z (almost 2 years ago)
- Last Synced: 2024-09-23T16:37:08.862Z (about 2 months ago)
- Language: JavaScript
- Size: 1.75 MB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 23
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-blazingly-fast - react-flip-primitives - Building Blocks for Blazing Fast CSS based Animations (JavaScript)
README
# React Flip Primitives
## Installation
```bash
npm install react-flip-primitives
```## Usage
Here's a simple and a more complex example
```jsx
import FlipGroup from "react-flip-primitives";{registerNode => (
Text
Toggle
)}
;
``````jsx
import FlipGroup from "react-flip-primitives";({key: u.id, data: u}))}>
{(registerNode, keysAndData) => (
{keysAndData.map(kd => (
({opacity: presence}),
})}
/>
))}
Add
)}
;
```## Features
- Follows the advice outlined in this [google developer post](https://developers.google.com/web/updates/2017/03/performant-expand-and-collapse).
- All transitions are based on spring-physics.
- Allow enter and leave animations inspired by `react-motion`'s [`TransitionMotion`](https://github.com/chenglou/react-motion#transitionmotion-).
- Fairly small. Including all its dependencies it weighs in at `~9KB minifed` or `~3KB` gzipped.
- Doesn't animate size changes (yet), only focusses on position changes.
- Minimizes layout thrashing by batching all layout read and write operations.## Api
### FlipGroup
The `FlipGroup` manages all nodes that are affected by a specific state change. The state change needs to be incorporated into a `changeKey` to notify the FlipGroup that it should check the registered node's position before the update is applied and after. If the identity of the changeKey changes, `getSnapshotBeforeUpdate` is called measuring all present flip nodes, and applying smooth transitions to get to the positions determined by `componentDidUpdate`. (Trivia: since there's no React hook for `getSnapshotBeforeUpdate` yet, this library still relies on an old school class component).
#### Props
- **`changeKey={any}`**
**Required.** Whenever this key changes, it'll check the position of all connected nodes before the DOM update, and after and will perform the necessary transitions.
- **`keysAndData={{key, data}[]}`**
This prop expects an array of `{key, data}` pairs that are currently available. Once a new key is entered, it will perform an enter transition. Once a key is not present anymore, this key will perform a leave transition.
- **`children={(registerNode, presentKeysAndData) => ReactNode}`**
`FlipGroup`'s uses a render prop to register all nodes that are affected when the `changeKey` is changed.
If you're using enter and leave transitions, you need to use the keys and data provided by `presentKeysAndData`. This array of `{key, data}` objects contains all the currently visible keys and will differ from the `keysAndData` you passed in as a prop if a node is in the process of leaving.### FlipGroup's `registerNode(key, opts)`
- **`key`**
A key for the node that is unique within it's `FlipGroup`
- **`opts.enterPosition={style}`**
typically something like `{enterPosition: {transform: 'translate(-10,0) scale(0.5)'}}`. Note that the passed style object should only contain styles affecting the position of the element. For styling e.g. position, use the `onPresence` callback
- **`opts.leavePosition={style}`**
typically something like `{enterPosition: {transform: 'translate(-10,0) scale(0.5)'}}`. Note that the passed style object should only contain styles affecting the position of the element. For styling e.g. position, use the `onPresence` callback
- **`opts.positionSpringConfig={...springConfig, noPointerEvents: boolean}`**
defaults to `{mass: 1, tension: 170, friction: 26, precision: 0.1, noPointerEvents: false}`Setting `noPointerEvents` to `true` will set `pointer-events: none` to a node whose position is currently animated.
* **`opts.onPresence={(presence) => style}`**
typically something like `(val) => ({opacity: val})`. `val` will be `0` when entering and will target `1` via spring physics. When leaving, `val` will target `0`.
* **`opts.presenceSpringConfig={springConfig}`**
defaults to `{mass: 1, tension: 170, friction: 26, precision: 0.1}`* **`opts.parentFlipKey={string}`**
Cancels out a parent's transforms. If the current node lies within another `registerNode` we need to notify the FlipGroup that the parent's transforms need to be considered as well.