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https://github.com/coderdarren/pro3dcamerapack
Unity3D Asset Store Camera Package [Deprecated]
https://github.com/coderdarren/pro3dcamerapack
camera character fps rpg rts top-down unity-3d unity-game-engine unity-plugin unity-scripts unity3d unity3d-plugin
Last synced: 9 days ago
JSON representation
Unity3D Asset Store Camera Package [Deprecated]
- Host: GitHub
- URL: https://github.com/coderdarren/pro3dcamerapack
- Owner: coderDarren
- Created: 2017-07-08T15:14:20.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2018-05-19T02:48:39.000Z (over 6 years ago)
- Last Synced: 2024-11-03T16:03:05.919Z (9 days ago)
- Topics: camera, character, fps, rpg, rts, top-down, unity-3d, unity-game-engine, unity-plugin, unity-scripts, unity3d, unity3d-plugin
- Language: C#
- Homepage: https://forum.unity.com/threads/pro-3d-camera-is-live.409732/
- Size: 28.1 MB
- Stars: 3
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Pro 3D Camera Pack
# This package has been deprecated from the Unity Asset Store, and made publicly available here.
This package is a robust camera/character controller system featuring RTS, RPG, FPS, & Top-Down Settings.
Have a Question or Comment?
Forum DiscussionPDFs:
Reference Guide | Getting StartedIncludes:
-Editor Window Tabs
| •RPG Data
| •FPS Data
| •RTS Data
| •Top Down Data
| •Shake Sequence Data
| •Obstruction Handler Data
| •Player Controller Data
-Robust Collision Handler System
-Shake Sequence Creation Editor
-Camera Control API & Docs
-Test Environment
-PDF Reference Guide
-PDF Getting Started Guide
-Tutorial Videos3.0 Updates
New
General
•New editor window
•Info buttons
•New test environment
•Camera Control APICameras
•Auto revert orbit angles
•Seamless transitioning between camera types
•RTS boundary setting
•RTS boundary elasticity setting
•RTS initial position settingPlayer Controller
•Use of Unity Technologies's character asset, EthanSpecial Features
•Create custom shake sequencesCollision
•Collision padding setting
•Toggleable close quarters collision setting
•Independent collision smooth time
•Toggleable close quarters fade settingImproved
General
•Removed need to save camera settings. Improved workflow
•All features accessible through same location - the editor window
•Camera data is now handled through scriptable objects
•Consolidated all camera functionality to one scriptCameras
•Transitions between camera types has been smoothed outPlayer Controller
•Controller handles bumpy terrain more properly
•Maximum slope setting
•Physics.CheckSphere() to check for groundedSpecial Features
•Obstruction handler settings moved to new editor window
•The API will now allow you to toggle the obstruction handlerCollision
•Collision detection greatly improved. More unique cases have been cared for in volatile, clip-prone scenarios2.1 Updates
-FPS Camera Mode.
-Mobile Touch Controls for RTS and Top Down Cameras.
-Minimize Control Panel Windows.2.0 Updates
-Settings control panel UI.
-New Animated Character.
-New Test Environment.
-New Tutorial Videos.
-Toggle Rotation Relative to Target.
-Various Minor Bug Fixes.