https://github.com/codewithkyle/boxii-rust
Messin around with Rust and wgpu
https://github.com/codewithkyle/boxii-rust
Last synced: 3 months ago
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Messin around with Rust and wgpu
- Host: GitHub
- URL: https://github.com/codewithkyle/boxii-rust
- Owner: codewithkyle
- Created: 2024-05-23T19:24:42.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2024-06-24T19:52:30.000Z (12 months ago)
- Last Synced: 2025-03-11T14:52:21.065Z (3 months ago)
- Language: Rust
- Homepage:
- Size: 287 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Start with [wgpu tutorial](https://sotrh.github.io/learn-wgpu/#what-is-wgpu) before expanding into custom functionality. Maybe follow up with `boxii-odin` project?
- [ ] Beginner
- [x] Deps and the window
- [x] The Surface
- [x] The Pipeline
- [x] Buffers and Indicies
- [x] Textures and bind groups
- [ ] Uniform buffers and 3d camera
- [x] Instancing
- [ ] The Depth Buffer
- [ ] Model Loading
- [ ] Intermediate
- [ ] Working with Lights
- [ ] Normal Mapping
- [ ] Better Camera
- [ ] High Dynamic Range Rendering**Going Beyond**
- [ ] Pan canvas cursor
- [ ] Selection cursor
- [ ] Create rectangle tool
- [ ] Change rectangle color
- [ ] Resize rectangle
- [ ] Create line tool
- [ ] Change line color
- [ ] Resize line---
**Setup**
1. Install [Rust](https://www.rust-lang.org/tools/install) (duh)
1. Install [esbuild](https://esbuild.github.io/getting-started/#other-ways-to-install)**Test**
Run `./test.sh`