https://github.com/codl/stellaris_survived_mars
funny mod for space video game
https://github.com/codl/stellaris_survived_mars
Last synced: 5 months ago
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funny mod for space video game
- Host: GitHub
- URL: https://github.com/codl/stellaris_survived_mars
- Owner: codl
- License: other
- Created: 2021-05-05T19:20:46.000Z (about 5 years ago)
- Default Branch: main
- Last Pushed: 2021-05-05T19:22:19.000Z (about 5 years ago)
- Last Synced: 2025-07-03T14:56:29.141Z (12 months ago)
- Size: 19.5 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.markdown
- License: LICENSE
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README
# Survived Mars, Now What?
... is a custom-built Stellaris mod to bridge the gap between my Surviving Mars streams and my Stellaris streams.
Features:
* An eponymous origin, which when chosen, features:
* Start with Mars already terraformed to a desert planet and colonized
* Start with Science and Constructor ships named after my rockets in Surviving Mars (incl. extra science ship)
* Mars has a +100% research boost modifier. If you put them on the same time scale, research is mind-boggingly fast in Surviving Mars compared to Stellaris, so I felt like I had to bring that up.
* Three whole paragraphs of lore
## How do I install it?
Go to the `mod` folder inside your [Stellaris data folder][pcgw], or create it if it doesn't exist. Copy both `survived_mars.mod` and the `survived_mars` directory there. Open the Stellaris launcher and add "Survived Mars, Now What" to your initial playset or a playset of your choice.
[pcgw]: https://www.pcgamingwiki.com/wiki/Stellaris#Configuration_file.28s.29_location
## Why isn't this on the Steam workshop?
It's a funny personal mod for building out stream lore. I don't think anyone wants to play with it on, I'm just putting it here in hope that it helps someone else trying to mod a clausewitz game.