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https://github.com/codyjasonbennett/shaderkit

Tools and IntelliSense for GLSL and WGSL.
https://github.com/codyjasonbennett/shaderkit

compiler glsl intellisense minifier parser shaders webgl webgpu wgsl

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Tools and IntelliSense for GLSL and WGSL.

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# shaderkit

Tools and IntelliSense for GLSL and WGSL.

## Table of Contents

- [Installation](#installation)
- [Tokenize](#tokenize)
- [Minify](#minify)
- [Parse](#parse)
- [Generate](#generate)
- [Visit](#visit)
- [AST](#ast)
- [Node Objects](#node-objects)
- [Identifier](#identifier)
- [Literal](#literal)
- [ArraySpecifier](#arrayspecifier)
- [Program](#program)
- Statements
- [ExpressionStatement](#expressionstatement)
- [BlockStatement](#blockstatement)
- [DiscardStatement](#discardstatement)
- [PreprocessorStatement](#preprocessorstatement)
- [PrecisionQualifierStatement](#precisionqualifierstatement)
- [InvariantQualifierStatement](#invariantqualifierstatement)
- [LayoutQualifierStatement](#layoutqualifierstatement)
- Control Flow
- [ReturnStatement](#returnstatement)
- [BreakStatement](#breakstatement)
- [ContinueStatement](#continuestatement)
- Choice
- [IfStatement](#ifstatement)
- [SwitchStatement](#switchstatement)
- [SwitchCase](#switchcase)
- Loops
- [WhileStatement](#whilestatement)
- [DoWhileStatement](#dowhilestatement)
- [ForStatement](#forstatement)
- Declarations
- [FunctionDeclaration](#functiondeclaration)
- [FunctionParameter](#functionparameter)
- [VariableDeclaration](#variabledeclaration)
- [VariableDeclarator](#variabledeclarator)
- [StructuredBufferDeclaration](#structuredbufferdeclaration)
- [StructDeclaration](#structdeclaration)
- Expressions
- [ArrayExpression](#arrayexpression)
- Unary Operations
- [UnaryExpression](#unaryexpression)
- [UnaryOperator](#unaryoperator)
- [UpdateExpression](#updateexpression)
- [UpdateOperator](#updateoperator)
- Binary Operations
- [BinaryExpression](#binaryexpression)
- [BinaryOperator](#binaryoperator)
- [AssignmentExpression](#assignmentexpression)
- [AssignmentOperator](#assignmentoperator)
- [LogicalExpression](#logicalexpression)
- [LogicalOperator](#logicaloperator)
- [MemberExpression](#memberexpression)
- [ConditionalExpression](#conditionalexpression)
- [CallExpression](#callexpression)

## Installation

To install, use your preferred package manager:

```bash
npm install shaderkit
yarn add shaderkit
pnpm add shaderkit
```

Or, use a CDN:

```html

import * as shaderkit from 'https://unpkg.com/shaderkit'

```

## Tokenize

Tokenizes a string of GLSL or WGSL code, returning an array of `Token` objects, where each `Token` object represents a single syntax feature in the input code.

```ts
interface Token {
type: 'whitespace' | 'comment' | 'symbol' | 'bool' | 'float' | 'int' | 'identifier' | 'keyword'
value: string
}
```

GLSL Example


```ts
import { tokenize } from 'shaderkit'

const code = 'void main() { gl_Position = vec4(0, 0, 0, 1); }'
const tokens = tokenize(code)

console.log(tokens)
```

The output of the above code will be:

```json
[
{ "type": "keyword", "value": "void" },
{ "type": "whitespace", "value": " " },
{ "type": "identifier", "value": "main" },
{ "type": "symbol", "value": "(" },
{ "type": "symbol", "value": ")" },
{ "type": "whitespace", "value": " " },
{ "type": "symbol", "value": "{" },
{ "type": "whitespace", "value": " " },
{ "type": "keyword", "value": "gl_Position" },
{ "type": "whitespace", "value": " " },
{ "type": "symbol", "value": "=" },
{ "type": "whitespace", "value": " " },
{ "type": "keyword", "value": "vec4" },
{ "type": "symbol", "value": "(" },
{ "type": "int", "value": "0" },
{ "type": "symbol", "value": "," },
{ "type": "whitespace", "value": " " },
{ "type": "int", "value": "0" },
{ "type": "symbol", "value": "," },
{ "type": "whitespace", "value": " " },
{ "type": "int", "value": "0" },
{ "type": "symbol", "value": "," },
{ "type": "whitespace", "value": " " },
{ "type": "int", "value": "1" },
{ "type": "symbol", "value": ")" },
{ "type": "symbol", "value": ";" },
{ "type": "whitespace", "value": " " },
{ "type": "symbol", "value": "}" }
]
```

WGSL Example


```ts
import { tokenize } from 'shaderkit'

const code = '@vertex fn main() -> @builtin(position) vec4 { return vec4(0, 0, 0, 1); }'
const tokens = tokenize(code)

console.log(tokens)
```

The output of the above code will be:

```json
[
{ "type": "symbol", "value": "@" },
{ "type": "keyword", "value": "vertex" },
{ "type": "whitespace", "value": " " },
{ "type": "keyword", "value": "fn" },
{ "type": "whitespace", "value": " " },
{ "type": "identifier", "value": "main" },
{ "type": "symbol", "value": "(" },
{ "type": "symbol", "value": ")" },
{ "type": "whitespace", "value": " " },
{ "type": "symbol", "value": "->" },
{ "type": "whitespace", "value": " " },
{ "type": "symbol", "value": "@" },
{ "type": "keyword", "value": "builtin" },
{ "type": "symbol", "value": "(" },
{ "type": "keyword", "value": "position" },
{ "type": "symbol", "value": ")" },
{ "type": "whitespace", "value": " " },
{ "type": "keyword", "value": "vec4" },
{ "type": "symbol", "value": "<" },
{ "type": "keyword", "value": "f32" },
{ "type": "symbol", "value": ">" },
{ "type": "whitespace", "value": " " },
{ "type": "symbol", "value": "{" },
{ "type": "whitespace", "value": " " },
{ "type": "keyword", "value": "return" },
{ "type": "whitespace", "value": " " },
{ "type": "keyword", "value": "vec4" },
{ "type": "symbol", "value": "(" },
{ "type": "int", "value": "0" },
{ "type": "symbol", "value": "," },
{ "type": "whitespace", "value": " " },
{ "type": "int", "value": "0" },
{ "type": "symbol", "value": "," },
{ "type": "whitespace", "value": " " },
{ "type": "int", "value": "0" },
{ "type": "symbol", "value": "," },
{ "type": "whitespace", "value": " " },
{ "type": "int", "value": "1" },
{ "type": "symbol", "value": ")" },
{ "type": "symbol", "value": ";" },
{ "type": "whitespace", "value": " " },
{ "type": "symbol", "value": "}" }
]
```

The following are the supported token types and their descriptions:

| Type | Description |
| ---------- | ------------------------------------------------------------------------- |
| whitespace | A sequence of one or more whitespace characters. |
| comment | A single-line or multi-line comment. |
| symbol | A symbol, such as an operator or punctuation mark. |
| bool | A boolean value, either true or false. |
| float | A floating-point number, represented by a sequence of digits and symbols. |
| int | An integer number, represented by a sequence of digits. |
| identifier | A user-defined identifier, such as a variable name or function name. |
| keyword | A keyword reserved by the language, such as if, else, for, etc. |

## Minify

Minifies a string of GLSL or WGSL code, returning a minified version of the input code.

```ts
const minified: string = minify(code: string, {
/** Whether to rename variables. Will call a MangleMatcher if specified. Default is `false`. */
mangle: boolean | ((token: Token, index: number, tokens: Token[]) => boolean)
/** A map to read and write renamed variables to when mangling. */
mangleMap: Map
/** Whether to rename external variables such as uniforms or varyings. Default is `false`. */
mangleExternals: boolean
})
```

To shared mangled interfaces when using `mangleExternal`, declare and re-use a `mangleMap` between shaders:

```ts
const options = { mangle: true, mangleExternals: true, mangleMap: new Map() }

// #version 300 es\nin vec2 a;out vec2 b;void main(){b=a;}
minify(`#version 300 es\nin vec2 sstt;out vec2 c;void main(){c=sstt;}`, options)

// #version 300 es\nin vec2 b;out vec4 a[gl_MaxDrawBuffers];void main(){a[0]=b.sstt;}
minify(`#version 300 es\nin vec2 c;out vec4 data[gl_MaxDrawBuffers];void main(){data[0]=c.sstt;}`, options)
```

## Parse

Parses a string of GLSL (WGSL is WIP) code into an [AST](#ast).

```ts
const ast: Program = parse(code: string)
```

## Generate

Generates a string of GLSL (WGSL is WIP) code from an [AST](#ast).

```ts
const code: string = generate(program: Program, {
target: 'GLSL' // | 'WGSL'
})
```

## Visit

Recurses through an [AST](https://en.wikipedia.org/wiki/Abstract_syntax_tree), calling a visitor object on matching nodes.

```ts
visit(
program: Program,
visitors: {
Program: {
enter(node, ancestors) {
// Called before any descendant nodes are processed
},
exit(node, ancestors) {
// Called after all nodes are processed
}
},
Identifier(node, ancestors) {
// Called before any descendant nodes are processed (alias to enter)
}
} satisfies Visitors
)
```

## AST

An [Abstract Syntax Tree](https://en.wikipedia.org/wiki/Abstract_syntax_tree) loosely based on [ESTree](https://github.com/estree/estree) for GLSL and WGSL grammars.

### Node Objects

AST nodes extend `Node` objects which implement the following abstract interface:

```ts
interface Node {
type: string
}
```

The `type` field is a string representing the AST variant type which can determine the interface a node implements.

### Identifier

A variable identifier.

```ts
interface Identifier extends Node {
type: 'Identifier'
name: string
}
```

### Literal

A shader literal representing a `bool`, `float`, `int`, or `uint` type.

```ts
interface Literal extends Node {
type: 'Literal'
value: string
}
```

### ArraySpecifier

An array and its dimensions.

```ts
interface ArraySpecifier extends Node {
type: 'ArraySpecifier'
typeSpecifier: Identifier
dimensions: (Literal | Identifier | null)[]
}
```

### Program

Represents the root of an AST.

```ts
interface Program extends Node {
type: 'Program'
body: Statement[]
}
```

### ExpressionStatement

An expression as a standalone statement.

```ts
interface ExpressionStatement extends Node {
type: 'ExpressionStatement'
expression: Expression
}
```

### BlockStatement

A block statement.

```ts
interface BlockStatement extends Node {
type: 'BlockStatement'
body: Statement[]
}
```

### DiscardStatement

A discard statement in fragment shaders.

```ts
interface DiscardStatement extends Node {
type: 'DiscardStatement'
}
```

### PreprocessorStatement

A GLSL preprocessor statement with an optional value.

```ts
interface PreprocessorStatement extends Node {
type: 'PreprocessorStatement'
name: string
value: Expression[] | null
}
```

### PrecisionQualifierStatement

A GLSL precision qualifier statement.

```ts
interface PrecisionQualifierStatement extends Node {
type: 'PrecisionQualifierStatement'
precision: PrecisionQualifier
typeSpecifier: Identifier
}
```

### InvariantQualifierStatement

A GLSL invariant qualifier statement.

```ts
interface InvariantQualifierStatement extends Node {
type: 'InvariantQualifierStatement'
typeSpecifier: Identifier
}
```

### LayoutQualifierStatement

A layout qualifier statement.

```ts
interface LayoutQualifierStatement extends Node {
type: 'LayoutQualifierStatement'
layout: Record
qualifier: StorageQualifier
}
```

### ReturnStatement

A return statement with an optional argument.

```ts
interface ReturnStatement extends Node {
type: 'ReturnStatement'
argument: Expression | null
}
```

### BreakStatement

A break statement.

```ts
interface BreakStatement extends Node {
type: 'BreakStatement'
}
```

### ContinueStatement

A continue statement.

```ts
interface ContinueStatement extends Node {
type: 'ContinueStatement'
}
```

### IfStatement

An if-else statement.

```ts
interface IfStatement extends Node {
type: 'IfStatement'
test: Expression
consequent: Statement
alternate: Statement | null
}
```

### SwitchStatement

A switch statement.

```ts
interface SwitchStatement extends Node {
type: 'SwitchStatement'
discriminant: Expression
cases: SwitchCase[]
}
```

#### SwitchCase

A switch-case statement. `test` is null for a `default` case.

```ts
interface SwitchCase extends Node {
type: 'SwitchCase'
test: Expression | null
consequent: Statement[]
}
```

### WhileStatement

A while statement.

```ts
interface WhileStatement extends Node {
type: 'WhileStatement'
test: Expression
body: Statement
}
```

### DoWhileStatement

A do-while statement.

```ts
interface DoWhileStatement extends Node {
type: 'DoWhileStatement'
body: Statement
test: Expression
}
```

### ForStatement

A for statement.

```ts
interface ForStatement extends Node {
type: 'ForStatement'
init: VariableDeclaration | Expression | null
test: Expression | null
update: Expression | null
body: Statement
}
```

### FunctionDeclaration

A function declaration. `body` is null for overloads.

```ts
interface FunctionDeclaration extends Node {
type: 'FunctionDeclaration'
id: Identifier
qualifiers: PrecisionQualifier[]
typeSpecifier: Identifier | ArraySpecifier
params: FunctionParameter[]
body: BlockStatement | null
}
```

#### FunctionParameter

A function parameter within a function declaration.

```ts
interface FunctionParameter extends Node {
type: 'FunctionParameter'
id: Identifier | null
qualifiers: (ConstantQualifier | ParameterQualifier | PrecisionQualifier)[]
typeSpecifier: Identifier | ArraySpecifier
}
```

### VariableDeclaration

A variable declaration.

```ts
interface VariableDeclaration extends Node {
type: 'VariableDeclaration'
declarations: VariableDeclarator[]
}
```

#### VariableDeclarator

A variable declarator within a variable declaration.

```ts
interface VariableDeclarator extends Node {
type: 'VariableDeclarator'
id: Identifier
qualifiers: (ConstantQualifier | InterpolationQualifier | StorageQualifier | PrecisionQualifier)[]
typeSpecifier: Identifier | ArraySpecifier
layout: Record | null
init: Expression | null
}
```

### StructuredBufferDeclaration

A buffer interface declaration with optional layout and qualifiers.

```ts
interface StructuredBufferDeclaration extends Node {
type: 'StructuredBufferDeclaration'
id: Identifier | null
qualifiers: (InterfaceStorageQualifier | MemoryQualifier | LayoutQualifier)[]
typeSpecifier: Identifier | ArraySpecifier
layout: Record | null
members: VariableDeclaration[]
}
```

### StructDeclaration

A struct declaration. Can be used as a type or constructor.

```ts
interface StructDeclaration extends Node {
type: 'StructDeclaration'
id: Identifier
members: VariableDeclaration[]
}
```

### ArrayExpression

An array initialization expression.

```ts
interface ArrayExpression extends Node {
type: 'ArrayExpression'
typeSpecifier: ArraySpecifier
elements: Expression[]
}
```

### UnaryExpression

A unary expression with a left or right handed operator.

```ts
interface UnaryExpression extends Node {
type: 'UnaryExpression'
operator: UnaryOperator
prefix: boolean
argument: Expression
}
```

#### UnaryOperator

```ts
type UnaryOperator = '-' | '+' | '!' | '~'
```

### UpdateExpression

An update expression with an optionally prefixed operator.

```ts
interface UpdateExpression extends Node {
type: 'UpdateExpression'
operator: UpdateOperator
argument: Expression
prefix: boolean
}
```

#### UpdateOperator

```ts
type UpdateOperator = '++' | '--'
```

### BinaryExpression

A binary expression with a left and right operand.

```ts
interface BinaryExpression extends Node {
type: 'BinaryExpression'
operator: BinaryOperator
left: Expression
right: Expression
}
```

#### BinaryOperator

```ts
type BinaryOperator =
| '=='
| '!='
| '<'
| '<='
| '>'
| '>='
| '<<'
| '>>'
| '+'
| '-'
| '*'
| '/'
| '%'
| '|'
| '^'
| '&'
```

### AssignmentExpression

An assignment expression.

```ts
interface AssignmentExpression extends Node {
type: 'AssignmentExpression'
operator: AssignmentOperator
left: Expression
right: Expression
}
```

#### AssignmentOperator

```ts
type AssignmentOperator = '=' | '+=' | '-=' | '*=' | '/=' | '%=' | '<<=' | '>>=' | '>>>=' | '|=' | '^=' | '&='
```

### LogicalExpression

A logical operation between two expressions.

```ts
interface LogicalExpression extends Node {
type: 'LogicalExpression'
operator: LogicalOperator
left: Expression
right: Expression
}
```

#### LogicalOperator

```ts
type LogicalOperator = '||' | '&&' | '^^'
```

### MemberExpression

A member expression.

```ts
interface MemberExpression extends Node {
type: 'MemberExpression'
object: Expression
property: Expression
computed: boolean
}
```

### ConditionalExpression

A conditional expression or ternary.

```ts
interface ConditionalExpression extends Node {
type: 'ConditionalExpression'
test: Expression
alternate: Expression
consequent: Expression
}
```

### CallExpression

A function call expression or struct initialization.

```ts
interface CallExpression extends Node {
type: 'CallExpression'
callee: Expression
arguments: Expression[]
}
```