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https://github.com/colemangariety/gulp-nodemon

gulp + nodemon + convenience
https://github.com/colemangariety/gulp-nodemon

bunyan gulp gulp-tasks lint nodemon

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gulp + nodemon + convenience

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gulp-nodemon
===========

gulp + nodemon + convenience

## Install

```bash
$ npm install --save-dev gulp-nodemon
```

## Usage

Gulp-nodemon is almost exactly like regular nodemon, but it's made for use with gulp tasks.

### **nodemon([options])**

Gulp-nodemon takes an options object [just like the original](https://github.com/remy/nodemon#config-files).

Example below will start `server.js` in `development` mode and watch for changes, as well as watch all `.html` and `.js` files in the directory.
```js
gulp.task('start', function (done) {
nodemon({
script: 'server.js'
, ext: 'js html'
, env: { 'NODE_ENV': 'development' }
, done: done
})
})
```

## Synchronous Build Tasks

*NOTE: This feature requires Node v0.12 because of `child_process.spawnSync`.*

Gulp-nodemon can synchronously perform build tasks on restart.

### **{ tasks: [Array || Function(changedFiles)] }**

If you want to lint your code when you make changes that's easy to do with a simple event. But what if you need to wait while your project re-builds before you start it up again? This isn't possible with vanilla nodemon, and can be tedious to implement yourself, but it's easy with gulp-nodemon:
```js
nodemon({
script: 'index.js'
, tasks: ['browserify']
})
```

What if you want to decouple your build processes by language? Or even by file? Easy, just set the `tasks` option to a function. Gulp-nodemon will pass you the list of changed files and it'll let you return a list of tasks you want run.

*NOTE:* If you manually restart the server (`rs`) this function will receive a `changedFiles === undefined` so check it and return the `tasks` because it expects an array to be returned.

```js
nodemon({
script: './index.js'
, ext: 'js css'
, tasks: function (changedFiles) {
var tasks = []
if (!changedFiles) return tasks;
changedFiles.forEach(function (file) {
if (path.extname(file) === '.js' && !~tasks.indexOf('lint')) tasks.push('lint')
if (path.extname(file) === '.css' && !~tasks.indexOf('cssmin')) tasks.push('cssmin')
})
return tasks
}
})
```

## Events

gulp-nodemon returns a stream just like any other NodeJS stream, **except for the `on` method**, which conveniently accepts gulp task names in addition to the typical function.

### **.on([event], [Array || Function])**

1. `[event]` is an event name as a string. See [nodemon events](https://github.com/remy/nodemon/blob/master/doc/events.md).
2. `[tasks]` An array of gulp task names or a function to execute.

### **.emit([event])**
1. `event` is an event name as a string. See [nodemon events](https://github.com/remy/nodemon/blob/master/doc/events.md#using-nodemon-events).

## Examples

### Basic Usage

The following example will run your code with nodemon, lint it when you make changes, and log a message when nodemon runs it again.

```js
// Gulpfile.js
var gulp = require('gulp')
, nodemon = require('gulp-nodemon')
, jshint = require('gulp-jshint')

gulp.task('lint', function () {
gulp.src('./**/*.js')
.pipe(jshint())
})

gulp.task('develop', function (done) {
var stream = nodemon({ script: 'server.js'
, ext: 'html js'
, ignore: ['ignored.js']
, tasks: ['lint'] })
, done: done

stream
.on('restart', function () {
console.log('restarted!')
})
.on('crash', function() {
console.error('Application has crashed!\n')
stream.emit('restart', 10) // restart the server in 10 seconds
})
})
```

_**You can also plug an external version or fork of nodemon**_
```js
gulp.task('pluggable', function() {
nodemon({ nodemon: require('nodemon'),
script: 'server.js'})
})
```

### Bunyan Logger integration

The [bunyan](https://github.com/trentm/node-bunyan/) logger includes a `bunyan` script that beautifies JSON logging when piped to it. Here's how you can you can pipe your output to `bunyan` when using `gulp-nodemon`:

```js
gulp.task('run', ['default', 'watch'], function(done) {
var nodemon = require('gulp-nodemon'),
spawn = require('child_process').spawn,
bunyan

nodemon({
script: paths.server,
ext: 'js json',
ignore: [
'var/',
'node_modules/'
],
watch: [paths.etc, paths.src],
stdout: false,
readable: false,
done: done
})
.on('readable', function() {

// free memory
bunyan && bunyan.kill()

bunyan = spawn('./node_modules/bunyan/bin/bunyan', [
'--output', 'short',
'--color'
])

bunyan.stdout.pipe(process.stdout)
bunyan.stderr.pipe(process.stderr)

this.stdout.pipe(bunyan.stdin)
this.stderr.pipe(bunyan.stdin)
});
})
```

## Using `gulp-nodemon` with React, Browserify, Babel, ES2015, etc.

Gulp-nodemon is made to work with the "groovy" new tools like Babel, JSX, and other JavaScript compilers/bundlers/transpilers.

In gulp-nodemon land, you'll want one task for compilation that uses an on-disk cache (e.g. `gulp-file-cache`, `gulp-cache-money`) along with your bundler (e.g. `gulp-babel`, `gulp-react`, etc.). Then you'll put `nodemon({})` in another task and pass the entire compile task in your config:

```js
var gulp = require('gulp')
, nodemon = require('gulp-nodemon')
, babel = require('gulp-babel')
, Cache = require('gulp-file-cache')

var cache = new Cache();

gulp.task('compile', function () {
var stream = gulp.src('./src/**/*.js') // your ES2015 code
.pipe(cache.filter()) // remember files
.pipe(babel({ ... })) // compile new ones
.pipe(cache.cache()) // cache them
.pipe(gulp.dest('./dist')) // write them
return stream // important for gulp-nodemon to wait for completion
})

gulp.task('watch', ['compile'], function (done) {
var stream = nodemon({
script: 'dist/' // run ES5 code
, watch: 'src' // watch ES2015 code
, tasks: ['compile'] // compile synchronously onChange
, done: done
})

return stream
})
```

The cache keeps your development flow moving quickly and the `return stream` line ensure that your tasks get run in order. If you want them to run async, just remove that line.

## Using `gulp-nodemon` with `browser-sync`

Some people want to use `browser-sync`. That's totally fine, just start browser sync in the same task as `nodemon({})` and use gulp-nodemon's `.on('start', function () {})` to trigger browser-sync. Don't use the `.on('restart')` event because it will fire before your app is up and running.