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https://github.com/colinbellino/sokol-jai

Jai bindings for the sokol headers (https://github.com/floooh/sokol)
https://github.com/colinbellino/sokol-jai

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Jai bindings for the sokol headers (https://github.com/floooh/sokol)

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README

        

Auto-generated Jai bindings for the [sokol headers](https://github.com/floooh/sokol).

To include sokol in your project you can copy the [sokol](sokol/) directory.

## BUILD

Supported platforms are: Windows, macOS, Linux (with X11)

On Linux install the following packages: libglu1-mesa-dev, mesa-common-dev, xorg-dev, libasound-dev
(or generally: the dev packages required for X11, GL and ALSA development)

1. First build the required static link libraries:

```bash
cd sokol
# on macOS:
./build_clibs_macos.sh
# on Linux:
./build_clibs_linux.sh
# on Windows with MSVC (from a 'Visual Studio Developer Command Prompt')
build_clibs_windows.cmd
cd ..
```

2. Create a build directory and cd into it:
```bash
mkdir build
cd build
```

3. Build and run the samples:
```bash
jai ../examples/first.jai - clear
jai ../examples/first.jai - triangle
jai ../examples/first.jai - offscreen
jai ../examples/first.jai - blend
jai ../examples/first.jai - debugtext-print
jai ../examples/first.jai - saudio
jai ../examples/first.jai - fontstash-sapp
jai ../examples/first.jai - sgl-context-sapp
```

By default, the backend 3D API will be selected based on the target platform:

- macOS: Metal
- Windows: D3D11
- Linux: GL

To force the GL backend on macOS or Windows, build with ```-GL```:

```
jai ../examples/first.jai - clear -GL
```

The ```clear``` sample prints the selected backend to the terminal:

```
jai ../examples/first.jai - clear -GL
>> using GL backend
```