https://github.com/colinleung-nilocat/shadernotes
put all shader related notes and example script here
https://github.com/colinleung-nilocat/shadernotes
Last synced: 2 months ago
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put all shader related notes and example script here
- Host: GitHub
- URL: https://github.com/colinleung-nilocat/shadernotes
- Owner: ColinLeung-NiloCat
- Created: 2020-08-02T15:21:07.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2021-03-10T18:49:20.000Z (about 4 years ago)
- Last Synced: 2025-02-09T20:18:54.252Z (4 months ago)
- Language: GLSL
- Homepage:
- Size: 15.6 KB
- Stars: 41
- Watchers: 3
- Forks: 10
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Shader assembly / low level optimization
- http://www.humus.name/Articles/Persson_LowLevelThinking.pdf
- http://www.humus.name/Articles/Persson_LowlevelShaderOptimization.pdf# PowerVR shader cycle count
- http://cdn.imgtec.com/sdk-documentation/PowerVR+Low+level+GLSL+Optimization.pdf?fbclid=IwAR08O5o4pAJcgCGbB4nMf13vG-OeAm7xGkwzmNDSqIUBg_21w6JcYt0q3MY
- https://github.com/ColinLeung-NiloCat/ShaderNotes/blob/8d095546bb61cb26edbe19122cb1028fa49f2e3a/PowerVR%20cycle%20count%20document.shader# From ObjectSpace to WindowSpace all transform realtime demo
- http://www.realtimerendering.com/udacity/transforms.html# Unity C#/shader Matrix
- https://answers.unity.com/questions/1359718/what-do-the-values-in-the-matrix4x4-for-cameraproj.html?childToView=1359877#answer-1359877
- https://forum.unity.com/threads/can-i-get-the-scale-in-the-transform-of-the-object-i-attach-a-shader-to-if-so-how.418345/
- https://answers.unity.com/questions/1435216/are-these-rotation-matrices-right.html