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https://github.com/colleagueriley/rsgl-doom
DOOM source port made using RSGL and a modified version of PureDoom. Written in Pure-C
https://github.com/colleagueriley/rsgl-doom
doom doom-source-port linux macos pure-c puredoom rsgl windows
Last synced: about 2 months ago
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DOOM source port made using RSGL and a modified version of PureDoom. Written in Pure-C
- Host: GitHub
- URL: https://github.com/colleagueriley/rsgl-doom
- Owner: ColleagueRiley
- License: gpl-2.0
- Created: 2024-03-24T17:15:52.000Z (9 months ago)
- Default Branch: main
- Last Pushed: 2024-04-21T17:31:52.000Z (9 months ago)
- Last Synced: 2024-04-22T03:16:17.068Z (9 months ago)
- Topics: doom, doom-source-port, linux, macos, pure-c, puredoom, rsgl, windows
- Language: C
- Homepage:
- Size: 3.31 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# RSGL-DOOM
DOOM source port made using RSGL and PureDoom# Build status
![Linux workflow](https://github.com/ColleagueRiley/RSGL-DOOM/actions/workflows/linux.yml/badge.svg)
![Windows workflow windows](https://github.com/ColleagueRiley/RSGL-DOOM/actions/workflows/windows.yml/badge.svg)
![MacOS workflow windows](https://github.com/ColleagueRiley/RSGL-DOOM/actions/workflows/macos.yml/badge.svg)# Building
To build RSGL-Doom, simply run `make` or `make debug` to compile in debug mode# TODO
## Client
- Fix mouse look support (macOS)
- Controller support## Moding PureDOOM
- Add graphics acceleration
- Add jump function
- Add looking up/down