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https://github.com/coltonk9043/nds-game-engine
Basic NDS Game Engine including a SceneGraph renderer.
https://github.com/coltonk9043/nds-game-engine
devkitpro game-development game-engine libnds nds opengl
Last synced: 3 days ago
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Basic NDS Game Engine including a SceneGraph renderer.
- Host: GitHub
- URL: https://github.com/coltonk9043/nds-game-engine
- Owner: coltonk9043
- License: gpl-3.0
- Created: 2022-11-16T15:51:42.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2022-12-08T06:05:02.000Z (almost 2 years ago)
- Last Synced: 2023-07-16T15:52:36.091Z (over 1 year ago)
- Topics: devkitpro, game-development, game-engine, libnds, nds, opengl
- Language: C++
- Homepage:
- Size: 1.44 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Nintendo DS Game Engine
A very basic Game Engine for the NDS originally created for a school project.
### Features:
- SceneGraph class and renderer.
- Textured and Colored Meshes.
- Basic Physics (No collision.)
- Camera class including movement.## Setup
1. Copy this folder (or symbolic link) to the path of devkitPro under 'C:/devkitPro/NDS-Game-Engine'. This ensures that the library can be found when compiling / modifying code.
2. Run 'make'. Assuming that the library is installed and working, the project should compile.
3. After the 'make' command is finished, you should have a '.nds' file in the root directory of the project.
4. Open the '.nds' file in an emulator or a homebrewed NDS device. You should be good to go! :)