https://github.com/colyseus/unity-demo-mmo
Colyseus + Unity: Basic MMO with a chat system, player persistence, and multiple flowing rooms
https://github.com/colyseus/unity-demo-mmo
colyseus colyseus-sample
Last synced: 4 months ago
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Colyseus + Unity: Basic MMO with a chat system, player persistence, and multiple flowing rooms
- Host: GitHub
- URL: https://github.com/colyseus/unity-demo-mmo
- Owner: colyseus
- Created: 2021-07-06T13:48:22.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2021-07-09T17:45:19.000Z (over 4 years ago)
- Last Synced: 2025-06-14T01:15:53.873Z (4 months ago)
- Topics: colyseus, colyseus-sample
- Language: C#
- Homepage: https://docs.colyseus.io/demo/mmo/
- Size: 2.53 MB
- Stars: 28
- Watchers: 4
- Forks: 14
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
The purpose of this technical demo is to show one method of how to make a **basic** MMO. Including a chat system, player persistence, multiple flowing ColyseusRooms and networked interactable objects. It is important to note that this demo **does not** include sharding or any other methods of load balancing that one would need for a production scale MMO. This demo is designed to work with Colyseus version 0.14.7 and [Unity version 2020.3.1f1](https://unity3d.com/unity/qa/lts-releases).
Please check our [documentation](https://docs.colyseus.io/demo/mmo/) for more information about utilizing this demo
