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https://github.com/congcoi123/tenio

TenIO is an open-source project for making online games that includes a java NIO (Non-blocking I/O) based server specifically designed for multiplayer games and simple existing game clients for rapid development: Libgdx (Java), Cocos2d-x (C++), Unity (C#), Phaserjs (Javascript).
https://github.com/congcoi123/tenio

architecture cocos2d-x framework game-server gameserver java java-17 java-nio jetty kcp kcp-java libgdx microservices mmo mmorpg multiplayer netty phaserjs unity

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TenIO is an open-source project for making online games that includes a java NIO (Non-blocking I/O) based server specifically designed for multiplayer games and simple existing game clients for rapid development: Libgdx (Java), Cocos2d-x (C++), Unity (C#), Phaserjs (Javascript).

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# TenIO [![Tweet](https://img.shields.io/twitter/url/http/shields.io.svg?style=social)](https://twitter.com/intent/tweet?text=TenIO%20is%20a%20java%20NIO%20based%20server%20specifically%20designed%20for%20multiplayer%20games.%0D%0A&url=https://github.com/congcoi123/tenio%0D%0A&hashtags=tenio,java,gameserver,multiplayer,nio,netty,jetty,msgpack,cocos2dx,unity,libgdx,phaserjs%0D%0A&via=congcoi123)
`TenIO` is an open-source project to create multiplayer online games that includes a java NIO (Non-blocking I/O) based server specifically designed for multiplayer games, which supports UDP, TCP, Websocket, HTTP transports, and available simple client projects for quick development.

## Features
- Scalable, distributed design
- Easy-to-use, OOP design
- Based on standard Java development, ensuring cross-platform support
- Simple event handlers implementation
- Simple physic simulator and debugger
- Have simple existing game clients for rapid development

## Showcases
| [
Game Box Online](https://www.youtube.com/watch?v=yLo2TRYd7Yw)
| [
Gold Miner Online](https://www.youtube.com/watch?v=BBv5IQFHLjc)
| [
Brick Game Online](https://www.youtube.com/watch?v=nojkJMAfG6Y)
|
| :-----------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------------------------------------------------------------------------------: |

## First Glimpse
Simple Movement Simulation
![Simple Movement Simulation](assets/movement-simulation-example-4.gif)

## Simple Implementation
- Establishes a simple server with only a single Java class

```Java
/**
* This class shows how a simple server handle messages that came from a client.
*/
@Bootstrap
public final class TestSimpleServer {

public static void main(String[] params) {
ApplicationLauncher.run(TestSimpleServer.class, params);
}

/**
* Create your own configurations.
*/
@Setting
public static class TestConfiguration extends CoreConfiguration implements Configuration {

@Override
protected void extend(Map extProperties) {
for (Map.Entry entry : extProperties.entrySet()) {
var paramName = entry.getKey();
push(ExampleConfigurationType.getByValue(paramName), String.valueOf(entry.getValue()));
}
}
}

/**
* Define your handlers.
*/

@EventHandler
public static class ConnectionEstablishedHandler extends AbstractHandler
implements EventConnectionEstablishedResult {

@Override
public void handle(Session session, DataCollection message,
ConnectionEstablishedResult result) {
if (result == ConnectionEstablishedResult.SUCCESS) {
var request = (ZeroMap) message;

api().login(request.getString(SharedEventKey.KEY_PLAYER_LOGIN), session);
}
}
}

@EventHandler
public static class PlayerLoggedInHandler extends AbstractHandler
implements EventPlayerLoggedinResult {

@Override
public void handle(Player player, PlayerLoggedInResult result) {
if (result == PlayerLoggedInResult.SUCCESS) {
var parcel = map().putString(SharedEventKey.KEY_PLAYER_LOGIN,
String.format("Welcome to server: %s", player.getName()));

response().setContent(parcel.toBinary()).setRecipientPlayer(player).write();
}
}
}

@EventHandler
public static class ReceivedMessageFromPlayerHandler extends AbstractHandler
implements EventReceivedMessageFromPlayer {

@Override
public void handle(Player player, DataCollection message) {
var parcel =
map().putString(SharedEventKey.KEY_CLIENT_SERVER_ECHO, String.format("Echo(%s): %s",
player.getName(),
((ZeroMap) message).getString(SharedEventKey.KEY_CLIENT_SERVER_ECHO)));

response().setContent(parcel.toBinary()).setRecipientPlayer(player).write();
}
}
}
```

- Supports self-defined commands to interact with the server conveniently
1) Usage

```text
2022-11-20 05:20:38,256 [main] INFO com.tenio.core.server.ServerImpl - [SERVER][Example] Started
$ help
help - Shows all supporting commands
[,,]
info - Provides brief information about players and rooms on the server
player
room
player - Logout the first player from the server
logout first
server - Allows stopping or restarting the server
stop
restart
unban - Allows removing banned Ip addresses from the ban list
[

,,]
$ info player
> There are 1 players > The first 10 entities > [Player{name='IkjvI', properties={}, session=Session{id=0, name='IkjvI', transportType=TCP, createdTime=1668918078524, lastReadTime=1668918078524, lastWriteTime=1668918078524, lastActivityTime=1668918078524, readBytes=75, writtenBytes=120, droppedPackets=0, inactivatedTime=0, datagramRemoteSocketAddress=null, clientAddress='127.0.0.1', clientPort=60659, serverPort=8032, serverAddress='127.0.0.1', maxIdleTimeInSecond=0, activated=true, connected=true, hasUdp=false, enabledKcp=false, hasKcp=false}, currentRoom=null, state=null, roleInRoom=SPECTATOR, lastLoginTime=1668918078589, lastJoinedRoomTime=1668918078588, playerSlotInCurrentRoom=-1, loggedIn=true, activated=true, hasSession=true}]
$
```

2) Make sure to set the command usage flag in _**setting.json**_ file to be **enabled**

```JSON
{
"command": {
"enabled": true
},
"plugin": {
"enabled": false,
"path": "/plugin"
}
}
```

3) Simple implementation
```Java
@Command(label = "player", usage = {
"logout first"
}, description = "Logout the first player from the server")
public class PlayerCommand extends AbstractCommandHandler {

@Override
public void execute(List args) {
var action = args.get(0);
var param = args.get(1);

if (action.equals("logout") && param.equals("first")) {
var players = api().getReadonlyPlayersList();
if (players.isEmpty()) {
CommandUtility.INSTANCE.showConsoleMessage("Empty list of players.");
return;
}
var firstPlayer = players.get(0);
CommandUtility.INSTANCE.showConsoleMessage("Player {" + firstPlayer.getName() + "} is " +
"going to logout.");
api().logout(firstPlayer);
} else {
CommandUtility.INSTANCE.showConsoleMessage("Invalid action.");
}
}
}
```

## Wiki
The [wiki](https://github.com/congcoi123/tenio/wiki) provides implementation level details and answers to general questions that a developer starting to use `TenIO` might have about it.

## Clients
| [
TenIO Cocos2dx](https://github.com/congcoi123/tenio-cocos2dx)
| [
TenIO Libgdx](https://github.com/congcoi123/tenio-libgdx)
| [
TenIO Unity](https://github.com/congcoi123/tenio-unity)
| [
TenIO Phaserjs](https://github.com/congcoi123/tenio-phaserjs)
|
| :-----------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------: | :-------------------------------------------------------------------------------------------------------------------------------------------------------------: |

## Framework
The project is strongly based on the same name framework as you can be referenced by the following repositories.
- [`tenio-common`](https://github.com/congcoi123/tenio-common.git)
- [`tenio-core`](https://github.com/congcoi123/tenio-core.git)
- [`tenio-engine`](https://github.com/congcoi123/tenio-engine.git)

## Requirements
```txt
- Java 17
```

## License
The `TenIO` project is currently available under the [MIT](LICENSE) License.

## Contributing
Please check out the [contributing guideline](CONTRIBUTING.md) for more details.

## Documentations
Please check out the [documentations directory](documentations) for more details.

## Installation
```sh
$ git clone https://github.com/congcoi123/tenio.git
```

## Examples
### Collection
Please check out [`this repository`](https://github.com/congcoi123/tenio-examples.git) for references.
### Wanna try Kotlin?
Then you should check out [`this showcase`](https://github.com/congcoi123/lonely-dragon.git) for more details.

> Happy coding !