https://github.com/corentinth/get-the-dot
Serverless multiplayer in-browser game
https://github.com/corentinth/get-the-dot
Last synced: 9 months ago
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Serverless multiplayer in-browser game
- Host: GitHub
- URL: https://github.com/corentinth/get-the-dot
- Owner: CorentinTh
- License: mit
- Created: 2018-02-13T09:22:16.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2018-02-13T09:32:53.000Z (almost 8 years ago)
- Last Synced: 2025-02-13T11:35:15.447Z (11 months ago)
- Language: JavaScript
- Homepage: http://divers.corentin-thomasset.fr/get-the-dot/
- Size: 700 KB
- Stars: 2
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Get-the-dot
Test it [here](http://divers.corentin-thomasset.fr/get-the-dot).
A small tiny game created for the course **API for the WEB** at the university of Metropolia.
In this collaborative game, the goal is to move your player in order to eat a red dot before the other players.
### Functioning
This game is a *serverless* application, I mean that I did not build any server to make it works.
It uses a ready made [PB2](https://github.com/OAlm/pb2) websocket server.
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### Disclaimer
I am aware that this tiny game has a lot of security issues and that it's easy to cheat. But I repeat that the main goal of this application was to practice web sockets. And in the other hand it's nearly impossible to build such kind of *serverless* application in a secure way.