https://github.com/cornernote/card_shop_simulator_multiplayer-gen_mtg
GenMTG replaces the collectible cards in Card Shop Simulator Multiplayer with classic Magic: The Gathering cards.
https://github.com/cornernote/card_shop_simulator_multiplayer-gen_mtg
Last synced: 25 days ago
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GenMTG replaces the collectible cards in Card Shop Simulator Multiplayer with classic Magic: The Gathering cards.
- Host: GitHub
- URL: https://github.com/cornernote/card_shop_simulator_multiplayer-gen_mtg
- Owner: cornernote
- Created: 2026-06-20T10:51:22.000Z (about 1 month ago)
- Default Branch: main
- Last Pushed: 2026-06-20T11:05:41.000Z (about 1 month ago)
- Last Synced: 2026-06-20T13:07:25.337Z (about 1 month ago)
- Language: Lua
- Homepage:
- Size: 61.2 MB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# GenMTG
`GenMTG` replaces the collectible cards in [Card Shop Simulator Multiplayer](https://store.steampowered.com/app/3569500/Card_Shop_Simulator_Multiplayer/) with classic Magic: The Gathering cards.
The goal is to make the game's packs feel like opening an old-school MTG binder: recognizable creatures, strange early-Magic oddities, iconic chase cards, and enough flavor matching that the original card slots still make sense.

## What Is Included
The mod replaces the full vanilla collectible pool found in the current game build:
- Generation cards from gens 1-7.
- Halloween and holiday cards.
- Divine/god cards.
- Souvenir and commemorative cards.
- Special cards found in the local game inventory.
The current build contains `449` MTG replacements.
## Installation
[Steam Workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=3748493783)
[Download the latest ZIP](https://github.com/cornernote/card_shop_simulator_multiplayer-gen_mtg/archive/refs/heads/main.zip).
Unzip it into the game's mods folder, for example:
```text
C:\Program Files (x86)\Steam\steamapps\common\Card Shop Simulator Multiplayer\CardShopSim\Mods
```
The mod files should end up in:
```text
Mods\GenMTG\main.lua
```
Workshop upload notes are in [docs/steam-workshop-upload.md](docs/steam-workshop-upload.md), with the upload VDF tracked as [workshop.vdf](workshop.vdf).
## MTG Era
The card pool focuses on:
- Old School 93/94.
- Pre-Modern-era Magic.
That means the mod leans into classic cards like `Shivan Dragon`, `Juzám Djinn`, `Serra Angel`, `Birds of Paradise`, `Force of Nature`, `Masticore`, `Morphling`, `Hypnotic Specter`, `Karn, Silver Golem`, and `Sol Ring`.
MTG lands are intentionally excluded.
## Chase Cards
Some of the highest-value and most special slots are mapped to iconic MTG cards:
- `Shivan Dragon`
- `Juzám Djinn`
- `Black Lotus`
- `Time Walk`
- `Ancestral Recall`
- `Timetwister`
- `Sol Ring`
- `Nicol Bolas`
- `Karn, Silver Golem`
- `Akroma, Angel of Wrath`
Card values stay the same as the original game.
## Flavor Rules
Most creature-like game cards become MTG creatures. Special slots are matched by mood where possible:
- Halloween cards lean toward ghosts, demons, horrors, bats, spirits, and spooky old-Magic creatures.
- Divine/god cards use major legendary creatures.
- Animal, monster, dragon, plant, and machine-like game cards try to keep that creature flavor.
- Five Gen 2 spell-flavored cards become iconic Old School spells or artifacts.
- Card descriptions use custom short flavor-text blurbs instead of MTG rules text.
## Elements And MTG Colors
Elements are chosen from MTG color identity and card flavor. The mapping is a guide, not a strict rule.
| Game element | MTG flavor |
| --- | --- |
| Fire | Red cards, fire creatures, aggressive creatures |
| Water | Blue cards, sea creatures, Merfolk, whales, serpents |
| Grass | Green cards, plants, beasts, forests, growth |
| Electric | Red or blue energy, lightning, fast creatures |
| Insect | Green or black insects, spiders, strange swarm creatures |
| Rock | Red or green giants, stone creatures, heavy monsters |
| Earth | Green or red grounded creatures |
| Animal | Green or white animals, cats, dogs, bears, horses |
| Steel | Artifacts and colorless mechanical creatures |
| Dragon | Dragons, drakes, wurms, major red/green/black monsters |
| Psychic | Blue or white magic, illusions, angels, mind-themed creatures |
| Mystic | Black or blue spirits, horrors, demons, undead, strange magic |
| Ice | Blue or white cold, snow, winter, and flying creatures |
Manual curation can override the color guide when a card is too iconic or too flavorful to skip.
## Notes
This is a personal flavor mod, not an official MTG product. Card choices are curated for feel, recognizability, and how they sit inside Card Shop Simulator Multiplayer's existing rarity and pack structure.