https://github.com/coronalabs/framework-sprite-legacy
https://github.com/coronalabs/framework-sprite-legacy
Last synced: 11 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/coronalabs/framework-sprite-legacy
- Owner: coronalabs
- Created: 2013-11-14T20:39:41.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2013-12-05T21:51:36.000Z (over 12 years ago)
- Last Synced: 2025-07-08T15:27:03.983Z (12 months ago)
- Language: Lua
- Size: 1.36 MB
- Stars: 9
- Watchers: 10
- Forks: 8
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
framework-sprite-legacy
=======================
This is a shim Lua module that provides support for the legacy sprite library. It bridges the old API to the newer sprite implementation in Corona.
## Contents
* `sprite.lua`
* Two samples:
+ `HorseAnimation`
+ `JungleScene`
## Usage
As demonstrated by the samples, you must:
* include `sprite.lua` in your projectand
* require the **sprite** module in your project
## License
This is MIT licensed.
## Support
This sprite module is provided as is, and there is no active development of it. Feel free to fork, and improve on it.
In very limited tests, we have seen this work successfully with:
* ParticleCandy
There is a bug when used with TextCandy where the same character is always shown.
* [Updated] For performance reasons, this library was reverted to a previous version.
Please see the following post, for more info on TextCandy and ParticleCandy in graphics 2.0
http://forums.coronalabs.com/topic/40042-will-particle-candy-be-updated-for-graphics-20/