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https://github.com/coryleach/UnityProcgen
Library of procedural generation code for use in Unity
https://github.com/coryleach/UnityProcgen
gameframe map mapgen noise noise-generator perlin-noise procgen random-access simplex simplex-noise unity unity3d world-map
Last synced: about 1 month ago
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Library of procedural generation code for use in Unity
- Host: GitHub
- URL: https://github.com/coryleach/UnityProcgen
- Owner: coryleach
- License: mit
- Created: 2020-06-04T03:10:47.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2023-04-25T14:40:22.000Z (over 1 year ago)
- Last Synced: 2024-11-10T11:12:08.275Z (about 1 month ago)
- Topics: gameframe, map, mapgen, noise, noise-generator, perlin-noise, procgen, random-access, simplex, simplex-noise, unity, unity3d, world-map
- Language: C#
- Homepage:
- Size: 10.4 MB
- Stars: 47
- Watchers: 5
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
Gameframe.Procgen 👋
![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/coryleach/UnityProcgen?include_prereleases)
[![license](https://img.shields.io/github/license/coryleach/UnityProcgen)](https://github.com/coryleach/UnityProcgen/blob/master/LICENSE)[![twitter](https://img.shields.io/twitter/follow/coryleach.svg?style=social)](https://twitter.com/coryleach)
Library of utilitities for procedural generation
## Quick Package Install
#### Using UnityPackageManager (for Unity 2019.3 or later)
Open the package manager window (menu: Window > Package Manager)
Select "Add package from git URL...", fill in the pop-up with the following link:
https://github.com/coryleach/UnityProcgen.git#0.0.9#### Using UnityPackageManager (for Unity 2019.1 or later)
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
```js
{
"dependencies": {
"com.gameframe.procgen": "https://github.com/coryleach/UnityProcgen.git#0.0.9",
...
},
}
```## Sample Output
## Usage
Provides Value, Perlin and Simplex noise functions that are seeded and random-access.
Perlin and Simplex noise methods are based on the [Catlike Coding](https://catlikecoding.com/unity/tutorials/simplex-noise/) tutorial but are implemented using Squirrel Eiserloh's noise algorithm rather than the hash method used in the tutorial. This provides the ability to Seed all the noise functions.
There is a demo package included in the demo folder. After importing this as a package just double click it to import.
The demo requires that you import Shader Graph and the Universal Render Pipeline packages from the package manager.
Ensure both 'depth texture' and 'opaque texture' options are enabled on your renderer asset or set unity to use the included render assets.
The demo may require 2019.3## Author
👤 **Cory Leach**
* Twitter: [@coryleach](https://twitter.com/coryleach)
* Github: [@coryleach](https://github.com/coryleach)## Show your support
Give a ⭐️ if this project helped you!***
_This README was generated with ❤️ by [Gameframe.Packages](https://github.com/coryleach/unitypackages)_