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https://github.com/cosmo/nodes

🌲🌿🌳 Nodes is a class protocol for tree data structures with multiple children. Written in Swift.
https://github.com/cosmo/nodes

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🌲🌿🌳 Nodes is a class protocol for tree data structures with multiple children. Written in Swift.

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# Nodes

Nodes is a class protocol for tree data structures.
A `class` which conforms the `Node`-Protocol, will gain useful properties to easily navigate in the tree.

## Usage

Create a new `class` and conform it to the `Node`-Protocol:

```swift
final class SimpleNode: Node {
typealias Value = String
var value: Value
weak var parent: SimpleNode?
var children: [SimpleNode]

init(value: Value) {
self.value = value
self.children = []
}
}

extension SimpleNode: Equatable, CustomStringConvertible {
static func == (lhs: SimpleNode, rhs: SimpleNode) -> Bool {
return lhs.value == rhs.value && lhs.parent == rhs.parent
}

public var description: String {
return "\(value)"
}
}
```

Create a root node:

```swift
let root = SimpleNode(value: "Hand")
```

Add children with `addChild(node: Node)`:

```swift
root.addChild(node: SimpleNode(value: "Thumb"))
root.addChild(node: SimpleNode(value: "Index finger"))
root.addChild(node: SimpleNode(value: "Middle finger"))
root.addChild(node: SimpleNode(value: "Ring finger"))
root.addChild(node: SimpleNode(value: "Little finger"))
```

Print tree to console:

```swift
print(root.lineBasedDescription)
```

Result:

```
Hand
β”œβ”€β”€ Thumb
β”œβ”€β”€ Index finger
β”œβ”€β”€ Middle finger
β”œβ”€β”€ Ring finger
└── Little finger
```

## Features

### Ancestors

```swift
/// Returns all parent nodes.
var ancestors: [Node]
```

```swift
/// Returns all parent nodes, including the current node.
var ancestorsIncludingSelf: [Node]
```

```swift
/// A Boolean value indicating whether the current node is the top node.
var isRoot: Bool
```

```swift
/// Returns the top node.
var root: Node
```

### Descendants

```swift
/// Adds a sub-node.
func addChild(node: Node)
```

```swift
/// Returns the number of children.
var degree: Int
```

```swift
/// Returns all descendants, traversing the entire tree.
var descendants: [Node]
```

### Leaves

```swift
/// A Boolean value indicating whether the node is without children.
var isLeaf: Bool
```

```swift
/// Returns all nodes with no children.
var leaves: [Node]
```

```swift
/// Returns the number of leaves.
var breadth: Int
```

### Branches

```swift
/// A Boolean value indicating whether the node has children.
var isBranch: Bool
```

```swift
/// Returns all nodes with at least one child.
var branches: [Node]
```

### Siblings

```swift
/// Returns all other nodes with the same parent.
var siblings: [Node]
```

```swift
/// Returns all nodes (including the current node) with the same parent.
var siblingsIncludingSelf: [Node]
```

### Position

```swift
/// Returns the distance between a node and the root.
var depth: Int
```

```swift
/// The number of edges between the current node and the root.
var level: Int
```

### Textual representation

```swift
var lineBasedDescription: String
```

## Example

```swift
let root = SimpleNode(value: "Apple")

let desktops = SimpleNode(value: "Desktops")
root.addChild(node: desktops)

let macPro = SimpleNode(value: "Mac Pro")
desktops.addChild(node: macPro)

let macMini = SimpleNode(value: "Mac Mini")
desktops.addChild(node: macMini)

let iMac = SimpleNode(value: "iMac")
desktops.addChild(node: iMac)

let notebooks = SimpleNode(value: "Notebooks")
root.addChild(node: notebooks)

let macBookPro = SimpleNode(value: "MacBook Pro")
notebooks.addChild(node: macBookPro)

let devices = SimpleNode(value: "Devices")
root.addChild(node: devices)

let handhelds = SimpleNode(value: "Handhelds")
devices.addChild(node: handhelds)

let ipod = SimpleNode(value: "iPod")
handhelds.addChild(node: ipod)

let iphone = SimpleNode(value: "iPhone")
handhelds.addChild(node: iphone)

let newton = SimpleNode(value: "Newton")
handhelds.addChild(node: newton)

let setTopBoxes = SimpleNode(value: "Set-top boxes")
devices.addChild(node: setTopBoxes)

let appleTV = SimpleNode(value: "Apple TV")
setTopBoxes.addChild(node: appleTV)

print(root.lineBasedDescription)
```

Output:

```
Apple
β”œβ”€β”€ Desktops
β”‚ β”œβ”€β”€ Mac Pro
β”‚ β”œβ”€β”€ Mac Mini
β”‚ └── iMac
β”œβ”€β”€ Notebooks
β”‚ └── MacBook Pro
└── Devices
β”œβ”€β”€ Handhelds
β”‚ β”œβ”€β”€ iPod
β”‚ β”œβ”€β”€ iPhone
β”‚ └── Newton
└── Set-top boxes
└── Apple TV
```

## Other Projects

* [BinaryKit](https://github.com/Cosmo/BinaryKit) β€” BinaryKit helps you to break down binary data into bits and bytes and easily access specific parts.
* [Clippy](https://github.com/Cosmo/Clippy) β€” Clippy from Microsoft Office is back and runs on macOS! Written in Swift.
* [GrammaticalNumber](https://github.com/Cosmo/GrammaticalNumber) β€” Turns singular words to the plural and vice-versa in Swift.
* [HackMan](https://github.com/Cosmo/HackMan) β€” Stop writing boilerplate code yourself. Let hackman do it for you via the command line.
* [ISO8859](https://github.com/Cosmo/ISO8859) β€” Convert ISO8859 1-16 Encoded Text to String in Swift. Supports iOS, tvOS, watchOS and macOS.
* [SpriteMap](https://github.com/Cosmo/SpriteMap) β€” SpriteMap helps you to extract sprites out of a sprite map. Written in Swift.
* [StringCase](https://github.com/Cosmo/StringCase) β€” Converts String to lowerCamelCase, UpperCamelCase and snake_case. Tested and written in Swift.
* [TinyConsole](https://github.com/Cosmo/TinyConsole) β€” TinyConsole is a micro-console that can help you log and display information inside an iOS application, where having a connection to a development computer is not possible.

## License

Nodes is released under the [MIT License](http://www.opensource.org/licenses/MIT).