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https://github.com/coteh/suika-clone

:watermelon: A clone of Suika (Watermelon) Game using Phaser 3 and TypeScript
https://github.com/coteh/suika-clone

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:watermelon: A clone of Suika (Watermelon) Game using Phaser 3 and TypeScript

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README

        

# suika-clone

A clone of a game that's been [taking over the world by storm](https://www.nintendolife.com/news/2023/10/random-switch-exclusive-watermelon-game-goes-viral-eshop-downloads-skyrocket), dubbed "Japan's hardest game". It goes by the name Suika Game, or Watermelon Game.

It's essentially a variation of 2048/Threes, but with 2D ball physics and a bit more RNG.

**[PLAY HERE](https://coteh.github.io/suika-clone/)**

![suika-clone Screenshot](screenshots/game.png 'suika-clone Screenshot')

## Features

- Most features from original

## Setup

1. Clone the repository by running `git clone https://github.com/Coteh/suika-clone.git`
1. Run in development mode (with debug mode enabled) by running `npm run dev`
1. To build for production, run `npm run build` and then serve a HTTP server from the dist folder

## Limitations

- Physics and scoring not the same as the original
- No image assets yet. Pulled in some images from older projects for now.

## Future Additions

- Themes
- Automated tests