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https://github.com/coteh/suika-clone
:watermelon: A clone of Suika (Watermelon) Game using Phaser 3 and TypeScript
https://github.com/coteh/suika-clone
Last synced: about 1 month ago
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:watermelon: A clone of Suika (Watermelon) Game using Phaser 3 and TypeScript
- Host: GitHub
- URL: https://github.com/coteh/suika-clone
- Owner: Coteh
- License: mit
- Created: 2023-10-09T23:04:07.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-05-17T12:29:37.000Z (8 months ago)
- Last Synced: 2024-10-16T03:22:54.402Z (3 months ago)
- Language: TypeScript
- Homepage: https://coteh.github.io/suika-clone/
- Size: 439 KB
- Stars: 0
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# suika-clone
A clone of a game that's been [taking over the world by storm](https://www.nintendolife.com/news/2023/10/random-switch-exclusive-watermelon-game-goes-viral-eshop-downloads-skyrocket), dubbed "Japan's hardest game". It goes by the name Suika Game, or Watermelon Game.
It's essentially a variation of 2048/Threes, but with 2D ball physics and a bit more RNG.
**[PLAY HERE](https://coteh.github.io/suika-clone/)**
![suika-clone Screenshot](screenshots/game.png 'suika-clone Screenshot')
## Features
- Most features from original
## Setup
1. Clone the repository by running `git clone https://github.com/Coteh/suika-clone.git`
1. Run in development mode (with debug mode enabled) by running `npm run dev`
1. To build for production, run `npm run build` and then serve a HTTP server from the dist folder## Limitations
- Physics and scoring not the same as the original
- No image assets yet. Pulled in some images from older projects for now.## Future Additions
- Themes
- Automated tests