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https://github.com/cowboy/javascript-hooker
Monkey-patch (hook) functions for debugging and stuff.
https://github.com/cowboy/javascript-hooker
Last synced: 13 days ago
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Monkey-patch (hook) functions for debugging and stuff.
- Host: GitHub
- URL: https://github.com/cowboy/javascript-hooker
- Owner: cowboy
- License: mit
- Created: 2011-10-31T15:52:58.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2015-05-20T22:23:09.000Z (over 9 years ago)
- Last Synced: 2024-10-14T14:18:16.628Z (about 1 month ago)
- Language: JavaScript
- Homepage:
- Size: 208 KB
- Stars: 243
- Watchers: 10
- Forks: 17
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE-MIT
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README
# JavaScript Hooker
Monkey-patch (hook) functions for debugging and stuff.
## Getting Started
This code should work just fine in Node.js:
First, install the module with: `npm install hooker`
```javascript
var hooker = require('hooker');
hooker.hook(Math, "max", function() {
console.log(arguments.length + " arguments passed");
});
Math.max(5, 6, 7) // logs: "3 arguments passed", returns 7
```Or in the browser:
```html
hook(Math, "max", function() {
console.log(arguments.length + " arguments passed");
});
Math.max(5, 6, 7) // logs: "3 arguments passed", returns 7```
In the browser, you can attach Hooker's methods to any object.
```html
this.exports = Bocoup.utils;
Bocoup.utils.hook(Math, "max", function() {
console.log(arguments.length + " arguments passed");
});
Math.max(5, 6, 7) // logs: "3 arguments passed", returns 7```
## Documentation
### hooker.hook
Monkey-patch (hook) one or more methods of an object.
#### Signature:
`hooker.hook(object, [ props, ] [options | prehookFunction])`
#### `props`
The optional `props` argument can be a method name, array of method names or null. If null (or omitted), all enumerable methods of `object` will be hooked.
#### `options`
* `pre` - (Function) a pre-hook function to be executed before the original function. Arguments passed into the method will be passed into the pre-hook function as well.
* `post` - (Function) a post-hook function to be executed after the original function. The original function's result is passed into the post-hook function as its first argument, followed by the method arguments.
* `once` - (Boolean) if true, auto-unhook the function after the first execution.
* `passName` - (Boolean) if true, pass the name of the method into the pre-hook function as its first arg (preceding all other arguments), and into the post-hook function as the second arg (after result but preceding all other arguments).#### Returns:
An array of hooked method names.### hooker.unhook
Un-monkey-patch (unhook) one or more methods of an object.
#### Signature:
`hooker.unhook(object [, props ])`
#### `props`
The optional `props` argument can be a method name, array of method names or null. If null (or omitted), all methods of `object` will be unhooked.
#### Returns:
An array of unhooked method names.### hooker.orig
Get a reference to the original method from a hooked function.
#### Signature:
`hooker.orig(object, props)`### hooker.override
When a pre- or post-hook returns the result of this function, the value
passed will be used in place of the original function's return value. Any
post-hook override value will take precedence over a pre-hook override value.
#### Signature:
`hooker.override(value)`### hooker.preempt
When a pre-hook returns the result of this function, the value passed will
be used in place of the original function's return value, and the original
function will NOT be executed.
#### Signature:
`hooker.preempt(value)`### hooker.filter
When a pre-hook returns the result of this function, the context and
arguments passed will be applied into the original function.
#### Signature:
`hooker.filter(context, arguments)`## Examples
See the unit tests for more examples.```javascript
var hooker = require('hooker');
// Simple logging.
hooker.hook(Math, "max", function() {
console.log(arguments.length + " arguments passed");
});
Math.max(5, 6, 7) // logs: "3 arguments passed", returns 7hooker.unhook(Math, "max"); // (This is assumed between all further examples)
Math.max(5, 6, 7) // 7// Returning hooker.override(value) overrides the original value.
hooker.hook(Math, "max", function() {
if (arguments.length === 0) {
return hooker.override(9000);
}
});
Math.max(5, 6, 7) // 7
Math.max() // 9000// Auto-unhook after one execution.
hooker.hook(Math, "max", {
once: true,
pre: function() {
console.log("Init something here");
}
});
Math.max(5, 6, 7) // logs: "Init something here", returns 7
Math.max(5, 6, 7) // 7// Filter `this` and arguments through a pre-hook function.
hooker.hook(Math, "max", {
pre: function() {
var args = [].map.call(arguments, function(num) {
return num * 2;
});
return hooker.filter(this, args); // thisValue, arguments
}
});
Math.max(5, 6, 7) // 14// Modify the original function's result with a post-hook function.
hooker.hook(Math, "max", {
post: function(result) {
return hooker.override(result * 100);
}
});
Math.max(5, 6, 7) // 700// Hook every Math method. Note: if Math's methods were enumerable, the second
// argument could be omitted. Since they aren't, an array of properties to hook
// must be explicitly passed. Non-method properties will be skipped.
// See a more generic example here: http://bit.ly/vvJlrS
hooker.hook(Math, Object.getOwnPropertyNames(Math), {
passName: true,
pre: function(name) {
console.log("=> Math." + name, [].slice.call(arguments, 1));
},
post: function(result, name) {
console.log("<= Math." + name, result);
}
});var result = Math.max(5, 6, 7);
// => Math.max [ 5, 6, 7 ]
// <= Math.max 7
result // 7result = Math.ceil(3.456);
// => Math.ceil [ 3.456 ]
// <= Math.ceil 4
result // 4
```## Contributing
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using [grunt](https://github.com/cowboy/grunt)._Also, please don't edit files in the "dist" subdirectory as they are generated via grunt. You'll find source code in the "lib" subdirectory!_
## Release History
2012/01/09 - v0.2.3 - First official release.## License
Copyright (c) 2012 "Cowboy" Ben Alman
Licensed under the MIT license.