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https://github.com/cpscript/cpscript

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*“Code is like humor. When you have to explain it, it’s bad.”* – **Cory House**

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**About me**:

* **Contact me:** *[email protected]*
* Some of my repos are incomplete or have errors, if you find one; please make an issue so I can go back and fix it <3
* I specialize. I love mathmatics, physics, computer programming, and system development. (I also like to research radiology(not just x-ray, but how nuclear energy and radiation works plus the chemestry behind uch) and biology)


divider

![image](https://github.com/user-attachments/assets/605d20de-0a1f-403d-8ad3-33bf0f261d03)

$$\Psi(m, n) = \left(R\left(f_r\left(\frac{m-\frac{W}{2}}{\eta}, \frac{n-\frac{H}{2}}{\eta}\right)\right), G\left(f_g\left(\frac{m-\frac{W}{2}}{\eta}, \frac{n-\frac{H}{2}}{\eta}\right)\right), B\left(f_b\left(\frac{m-\frac{W}{2}}{\eta}, \frac{n-\frac{H}{2}}{\eta}\right)\right)\right)$$

$$R(x) = 255e^{-\alpha_r\|x\|^2}\left|x\right|^{\beta_r+\delta_r\sin(\gamma_r\|x\|)}$$

$$G(x) = 255e^{-\alpha_g\|x\|^2}\left|x\right|^{\beta_g+\delta_g\sin(\gamma_g\|x\|)}$$

$$B(x) = 255e^{-\alpha_b\|x\|^2}\left|x\right|^{\beta_b+\delta_b\sin(\gamma_b\|x\|)}$$

$$\mathcal{M}(x, y) = \mathcal{K}_s(x, y) + \frac{1-A_{\Omega}(x, y)}{10}\cdot\zeta^2\cdot e^{-\kappa\|r(x,y)\|^2} + \xi^3\cdot e^{-\sigma\|r(x,y)\|^2}$$

$$\mathcal{K}_s(x, y) = \sum_{i=1}^{5}\frac{8+25\mathcal{R}(x, y)}{20}L_i(x, y)e^{-\tau_i\sqrt{\|\mathcal{E}_i(x,y)\|^2+\|\mathcal{F}_i(x,y)\|^2+\|\mathcal{G}_i(x,y)\|^2+\|\mathcal{H}_i(x,y)\|^2}}$$

$$A_{\Omega}(x, y) = \left(\prod_{i=1}^{3}C_{a,i}(x, y)\right)\left(\prod_{j=1}^{3}C_{b,j}(x, y)\right)$$

$$C_{a,i}(x, y) = e^{-\frac{\lambda_{a,i}}{\ln(\|x\|^2+\|y\|^2+\epsilon)}\left(\sqrt{\|x\|^4+\|y\|^4}+\mathcal{D}(x,y)\right)}$$

$$C_{b,j}(x, y) = e^{-\frac{\|x\|^2+\mu\|y\|^2+\nu}{\ln(\|x\|^2+\|y\|^2+\epsilon)}\left(\sqrt{\|x\|^2+\|y\|^2+\phi}+\mathcal{D}(x,y)^{\rho_{j}}\right)}$$

$$\mathcal{D}(x, y) = \frac{2-v}{2}e^{\tau\sin(v\|x\|)\cos(v\|y\|)} - \frac{v^2-v+2}{20}e^{\kappa\cos(v\|x\|)\sin(v\|y\|)} \cdot e^{\alpha_{\mathcal{D}}\|r(x,y)\|^2}$$

$$L_i(x, y) = e^{\lambda\sqrt{\|P_i(x,y)\|^2+\|Q_i(x,y)\|^2}} \cdot \cos\{7[\cos(4\pi)P_i(x,y)+\sin(4\pi)Q_i(x,y)]+2\cos\{4\sin([27+v\pi]P_i(x,y)+4\sin([27+v\pi)Q_i(x,y))+4\cos(3\pi)\}\}$$

$$P_i(x, y) = \left(x + (1-3v)^2\frac{1}{2} + \frac{9}{10}\right)\cos\left(\frac{3+v}{7}\ln(W_i(x, y))\right) + \left(y - (1-3v)^2\frac{1}{4} + \frac{13}{20}\right)\sin\left(\frac{3+v}{7}\ln(W_i(x, y))\right)$$

$$Q_i(x, y) = \left(x + (1-3v)^2\frac{1}{2} + \frac{9}{10}\right)\sin\left(\frac{3+v}{7}\ln(W_i(x, y))\right) - \left(y - (1-3v)^2\frac{1}{4} + \frac{13}{20}\right)\cos\left(\frac{3+v}{7}\ln(W_i(x, y))\right)$$

$$W_i(x, y) = \left(x + (1-3v)^2\frac{1}{2} + \frac{9}{10}\right)^2 + \left(2+3v\right)\left(y - (1-3v)^2\frac{1}{4} + \frac{13}{20}\right)^2 + 10^{-7}$$

$$E_i(x, y) = \sum_{k=1}^{3}\frac{3+57v}{240}(23-2v)^{-1}20^k V_{a,i}(x, y)$$

$$V_{a,i}(x, y) = \cos(5[14-3v]^{-1}10^{-11}(1+3\cos(10^{-3}))(\cos(2v^2)x+\sin(2v^2)y)) + 4\cos([14-3v]^{-1}10^{-10}(\cos(10^{-3})x+\sin(10^{-3})y)) + 2\cos(5v)$$

$$\times \cos(5[14-3v]^{-1}10^{-11}(1+3\cos(10^{-3}))(\cos(2v^2)y-\sin(2v^2)x)) + 4\cos([14-3v]^{-1}10^{-10}(\cos(10^{-3})y+\sin(10^{-3})x)) + 2\cos(5v)$$

- $\alpha_r = 1.5, \alpha_g = 2.0, \alpha_b = 2.5$
- $\beta_r = 0.7, \beta_g = 0.4, \beta_b = 0.2$
- $\gamma_r = 3.0, \gamma_g = 4.0, \gamma_b = 5.0$
- $\delta_r = 0.2, \delta_g = 0.15, \delta_b = 0.1$
- $\epsilon = 10^{-6}, \phi = 10^{-4}, \rho_j \in \{1.2, 1.5, 1.8\}$
- $\lambda = 1.5, \tau = 2.3, \kappa = 0.8, \sigma = 1.2$
- $\mu = 1.2, \nu = 0.7, v = 0.4$
- $\zeta = 0.8, \xi = 0.5$
- $\tau_i \in \{0.3, 0.6, 0.9, 1.2, 1.5\}$
- $\lambda_{a,i} \in \{0.7, 1.1, 1.5\}$
- $\alpha_{\mathcal{D}} = -0.3$
- $\eta = 200$

```
#define BLACK_HOLE_RADIUS 1.0
#define SCHWARZSCHILD_RADIUS 0.4
#define ACCRETION_DISK_INNER 1.0
#define ACCRETION_DISK_OUTER 4.0
#define ACCRETION_DISK_THICKNESS 0.1
#define DISK_TEMPERATURE_SCALE 1.5
#define LENSING_STRENGTH 2.5
#define DOPPLER_STRENGTH 1.2
#define GRAVITATIONAL_REDSHIFT 0.9
#define ROTATION_SPEED 0.2
#define STAR_DENSITY 200.0
#define DUST_DENSITY 0.4

float hash(vec2 p) {
p = fract(p * vec2(123.45, 678.91));
p += dot(p, p + 45.32);
return fract(p.x * p.y);
}

float noise(vec2 p) {
vec2 i = floor(p);
vec2 f = fract(p);
f = f * f * (3.0 - 2.0 * f);

float a = hash(i);
float b = hash(i + vec2(1.0, 0.0));
float c = hash(i + vec2(0.0, 1.0));
float d = hash(i + vec2(1.0, 1.0));

return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);
}

vec3 starField(vec2 uv, float time) {
float stars1 = pow(noise(uv * STAR_DENSITY), 20.0) * 1.0;
float stars2 = pow(noise(uv * STAR_DENSITY * 0.5 + 30.0), 20.0) * 1.5;
float stars3 = pow(noise(uv * STAR_DENSITY * 0.25 + 10.0), 20.0) * 2.0;

stars1 *= 0.8 + 0.2 * sin(time * 1.5 + uv.x * 10.0);
stars2 *= 0.8 + 0.2 * sin(time * 0.7 + uv.y * 12.0);
stars3 *= 0.8 + 0.2 * cos(time * 1.0 + uv.x * uv.y * 5.0);

vec3 color1 = vec3(0.8, 0.9, 1.0) * stars1;
vec3 color2 = vec3(1.0, 0.9, 0.7) * stars2;
vec3 color3 = vec3(1.0, 0.6, 0.5) * stars3;

return color1 + color2 + color3;
}

vec3 nebulaEffect(vec2 uv, float time) {
vec3 nebula = vec3(0.0);
float t = time * 0.05;

float n1 = noise(uv * 1.0 + t);
float n2 = noise(uv * 2.0 - t * 0.5);
float n3 = noise(uv * 4.0 + t * 0.2);

float nebulaNoise = pow(n1 * n2 * n3, 3.0) * DUST_DENSITY;

nebula += vec3(0.2, 0.1, 0.3) * nebulaNoise * 2.0;
nebula += vec3(0.1, 0.2, 0.4) * nebulaNoise * 1.5;
nebula += vec3(0.3, 0.1, 0.2) * pow(n3, 4.0) * 0.8;

return nebula;
}

vec3 dopplerShift(vec3 color, float velocity) {
float doppler = 1.0 + velocity * DOPPLER_STRENGTH;

return vec3(
color.r * (velocity < 0.0 ? 1.0/doppler : 1.0),
color.g,
color.b * (velocity > 0.0 ? 1.0/doppler : 1.0)
);
}

vec3 temperatureColor(float temperature) {
vec3 color = vec3(1.0);

color.r = pow(temperature, 1.5);

color.g = pow(temperature, 2.0) * (1.0 - temperature * 0.5);

color.b = pow(temperature, 3.0) * (1.0 - temperature * 0.8);

color = normalize(color) * pow(temperature, 1.5);

return color;
}

vec2 raytrace(vec2 uv, float radius, float lensStrength) {
float r = length(uv);
float theta = atan(uv.y, uv.x);

float bendingFactor = lensStrength * SCHWARZSCHILD_RADIUS / max(r, 0.001);
float bendingAmount = 1.0 / (1.0 + pow(r / radius, 2.0) * exp(-bendingFactor));

float newRadius = mix(r, radius * radius / r, bendingAmount);

return vec2(cos(theta), sin(theta)) * newRadius;
}

void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 uv = (fragCoord - 0.5 * iResolution.xy) / iResolution.y;

float time = iTime * 0.5;

vec2 lensedUV = raytrace(uv, BLACK_HOLE_RADIUS, LENSING_STRENGTH);

float r = length(lensedUV);
float theta = atan(lensedUV.y, lensedUV.x);

float rotatedTheta = theta + time * ROTATION_SPEED;
vec2 diskUV = vec2(r * cos(rotatedTheta), r * sin(rotatedTheta));

float diskDistance = abs(diskUV.y) / ACCRETION_DISK_THICKNESS;
float diskRadius = length(diskUV);
float diskMask = smoothstep(ACCRETION_DISK_INNER, ACCRETION_DISK_INNER + 0.1, diskRadius) *
smoothstep(ACCRETION_DISK_OUTER + 0.1, ACCRETION_DISK_OUTER, diskRadius) *
smoothstep(1.0, 0.0, diskDistance);

float temperature = mix(0.3, 1.0, smoothstep(ACCRETION_DISK_OUTER, ACCRETION_DISK_INNER, diskRadius)) * DISK_TEMPERATURE_SCALE;
vec3 diskColor = temperatureColor(temperature);

float velocity = sin(rotatedTheta) * 0.8 * smoothstep(ACCRETION_DISK_OUTER, ACCRETION_DISK_INNER, diskRadius);
diskColor = dopplerShift(diskColor, velocity);

float redshiftFactor = mix(1.0, GRAVITATIONAL_REDSHIFT, smoothstep(ACCRETION_DISK_OUTER * 0.5, ACCRETION_DISK_INNER, diskRadius));
diskColor *= redshiftFactor;

float blackHoleMask = 1.0 - smoothstep(SCHWARZSCHILD_RADIUS * 0.9, SCHWARZSCHILD_RADIUS, r);

vec2 starUV = mix(uv, lensedUV, smoothstep(5.0, 1.0, length(uv)));
vec3 stars = starField(starUV * 0.5, time);

vec3 nebula = nebulaEffect(starUV * 0.2, time) * 0.3;

float photonRing = smoothstep(SCHWARZSCHILD_RADIUS - 0.03, SCHWARZSCHILD_RADIUS, r) *
smoothstep(SCHWARZSCHILD_RADIUS + 0.03, SCHWARZSCHILD_RADIUS, r);
vec3 photonRingColor = vec3(1.0, 0.8, 0.6) * 5.0 * photonRing;

float blueShiftGlow = pow(max(0.0, -sin(rotatedTheta)), 4.0) * diskMask * 2.0;
vec3 blueShiftColor = vec3(0.5, 0.7, 1.0) * blueShiftGlow;

vec3 color = vec3(0.0);

color += (stars + nebula) * (1.0 - blackHoleMask);

color += diskColor * diskMask * 3.0;

color += photonRingColor;

color += blueShiftColor;

color += max(vec3(0.0), color - 1.0) * 0.5;

color = pow(color, vec3(0.8));
color = (color - 0.1) * 1.1;

fragColor = vec4(max(vec3(0.0), color), 1.0);
}
```

---

# STATS

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name|statistics
----|----
Languages | assembily-x86 assembly python bash C C++ C-sharp javascript java Haskell vbs lua sql batch go html5 nim php ruby rust swift typescript
Cloud (I don't like the cloud)| asure aws do does this count as cloud based
Operating systems (i rarely use raspbain and osmore)| made by my kitty <3 :3 >.< windows mac arch kali parrot RedHat Android 8-15 Debain Raspbain
All uploaded repo Langs (This doesn't actually show all of the languages i have used, it shows all of the ones uploaded to my github profile and how much i use such language) (This chart confuses me as I don't remember using some of them!) | ![Top Langs](https://github-readme-stats.vercel.app/api/top-langs/?username=CPScript&langs_count=50&layout=compact)
Streak | [![GitHub Streak](https://github-readme-streak-stats.herokuapp.com?user=CPScript&theme=hacker&date_format=M%20j%5B%2C%20Y%5D)](https://git.io/streak-stats)
Comments & contributions | ![GitHub stats](https://github-readme-stats.vercel.app/api?username=CPScript&show_icons=true&theme=synthwave) Orbiting-tools
Trophies | [![trophy](https://github-profile-trophy.vercel.app/?username=CPScript)](https://github.com/CPScript/github-profile-trophy)
Octoring | Octo Ring logo
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