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https://github.com/cr1sth0fer/odin-box2d

Box2D 3.0 bindings for Odin language
https://github.com/cr1sth0fer/odin-box2d

Last synced: 18 days ago
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Box2D 3.0 bindings for Odin language

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# Description

Box2D 3.0 https://github.com/erincatto/box2d

Current commit: https://github.com/erincatto/box2d/commit/0e333fff0669afac5d9416e21f22adccada11755

Included platform binaries:
* windows_amd64_avx2
* windows_amd64_sse2
* linux_amd64_avx2(outdated)
* linux_amd64_sse2(outdated)

All binaries are build using the default settings.
All binaries are located in binaries directory if you want to use your own build of Box2D.

Defines for Box2D Constants:
* BOX2D_AVX2 (default: true)
* BOX2D_MAX_POLYGON_VERTICES (default: 8)

# Example:

```odin
package box2d_example

import b2 "odin-box2d"
import "core:fmt"

main :: proc()
{
world_def := b2.default_world_def()
world_def.gravity = b2.Vec2{0, -10}
world_id := b2.create_world(&world_def)
defer b2.destroy_world(world_id)

ground_body_def := b2.default_body_def()
ground_body_def.position = b2.Vec2{0, -10}
ground_body_id := b2.create_body(world_id, &ground_body_def)

ground_box := b2.make_box(50, 10)
ground_shape_def := b2.default_shape_def()
b2.create_polygon_shape(ground_body_id, &ground_shape_def, &ground_box)

body_def := b2.default_body_def()
body_def.type = .Dynamic
body_def.position = b2.Vec2{0, 4}
body_id := b2.create_body(world_id, &body_def)

shape_def := b2.default_shape_def(0)
circle := b2.Circle{{0, 0}, 1}
b2.create_circle_shape(body_id, &shape_def, &circle)

time_step: f32 = 1.0 / 60
sub_steps: i32 = 4

for i in 0..<60
{
b2.world_step(world_id, time_step, sub_steps)
position := b2.body_get_position(body_id)
angle := b2.body_get_angle(body_id)
fmt.println(position, angle)
}
}
```