https://github.com/cr1sth0fer/odin-nuklear
Nuklear bindings for Odin language
https://github.com/cr1sth0fer/odin-nuklear
Last synced: 6 months ago
JSON representation
Nuklear bindings for Odin language
- Host: GitHub
- URL: https://github.com/cr1sth0fer/odin-nuklear
- Owner: cr1sth0fer
- Created: 2024-03-09T02:15:48.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-06-24T11:54:44.000Z (11 months ago)
- Last Synced: 2024-06-24T13:18:50.197Z (11 months ago)
- Language: C
- Homepage:
- Size: 1.3 MB
- Stars: 7
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-odin - Nuklear - Mode-UI/Nuklear), s single-header ANSI C immediate mode cross-platform GUI library | None | UI, ImGUI, Gamedev, Cross Platform | (Bindings / Vendor)
- awesome-odin - Nuklear - Mode-UI/Nuklear), s single-header ANSI C immediate mode cross-platform GUI library | None | UI, ImGUI, Gamedev, Cross Platform | (Bindings / Vendor)
README
Some widget flags still need to be written in the fancy Odin code, since it's a lot I will write based on my needs.
This binding is built with immutable Nuklear flags in mind, so if you need to add or remove, its required to check if the binding dont broke.
* NK_INCLUDE_COMMAND_USERDATA
* NK_INCLUDE_DEFAULT_ALLOCATOR
* NK_KEYSTATE_BASED_INPUT
* NK_INCLUDE_STANDARD_BOOL
* NK_INCLUDE_FIXED_TYPES